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#1
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Yes I think that is true...he failed to envision a world wide recession though, so many people still running old hardware...including me
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#2
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FYI, the CLOD project was restarted 3 times under his watch.
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#3
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I know the history, I've been here the whole time.
Funny you only show up after the sim is cancelled. Enjoy gloating, or just indulging in some good old fashioned schadenfreude?
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#4
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Oleg is a genious.
Simple as that. IL-2 Sturmovik is the best PC combat flight simulator ever made. |
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#5
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I was here long before the sim was cancelled and had high hopes for its success. And no, I'm not enjoying gloating - just trying to point out that all was not rosy with Oleg and Luthier as some people here like to think.
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#6
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No, Oleg was not.
His ideas for CoD were taken directly from the wishes and requests of IL-2 flight sim fans. Unfortunately his publishers did not have the patience or vision he did. |
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#7
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That is interesting, I thought that they had a long history and were friends to each other.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#8
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FYI, if it wasn't for Oleg and Luthier none of us would be here so why don't you just go and gloat in your own forum, we know what your here for, you spend enough time on your knees in-front of Jason & no we don't want to watch.
I can't understand why someone that lives in Riverside, is constantly trolling forums when there is so much to do and see outside, just goes to show the type of pond-life you are. |
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#9
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Certainly Oleg was far ahead of his time! This is what is needed to make great things happen.
My belief is that the game did not become a success not because of it massive requirements in expensive HW but, because a lot of bugs and important functionalities (AI, Radio control) were not ironed out as fast as possible. This is what I will always remember about CoD http://simhq.com/forum/ubbthreads.ph...ml#Post3360767 "too far ahead" is a very delicate definition. "far head", too. Interestingly, you may want to notice the last comment about Oleg in the chat window on the first picture in the thread I posted above ~S~ |
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#10
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Surely he was. But that is not the worst sin in the world and I admire him and the team for trying to create something beautiful and significant. What we learned along the way is not lost, it will be reused by others to reach even greater heights. I sometimes find so called failures like that to be more inspiring than most of the safe and mundane successes I see every day. What if nobody dared to write novels or symphonies or run for office because they were afraid of a flop; we would all lead poorer and less inspired lives I think.
Last edited by secretone; 12-14-2012 at 07:16 PM. |
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