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Pilot's Lounge Members meetup

 
 
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Old 12-14-2012, 08:56 AM
6S.Manu 6S.Manu is offline
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Join Date: Oct 2007
Location: Venice - Italy
Posts: 585
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Quote:
Originally Posted by ElAurens View Post
He wanted to make the best WW2 combat simulation ever, but the technology was not there yet.
I disagree El.

The technology was there; the failure it's been because of the inability of the developers to use it correctly (lack of DX11, multithreating, 64bit ect... bugs with texture's compression rate, textures loaded directly from HDD, ect).

As full time software developer I can say that it's not easy to use new technologies at their full potential: you need guys who have the correct know-how... my first applications with WPF (coming from "window forms") and ASP.Net (from php) were horrible.

I think that Oleg didn't surrounded himself with the right pros.

It's cruel, I know, but if you want to develop a master piece you have to work with real pros who actually know about new technologies... because of this a programmer has to learn the new technologies, or he will be surpassed by other guys.
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 12-14-2012 at 09:56 AM.
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