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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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Leading edge slats explained at 8:50 ![]() |
#2
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I'm sure I saw a real WW2 vet say once that you could pull some pretty spectacular turns, and the slats scared the carp out of inexperienced pilots the first time they came out, as they made quite a bang!
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#3
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automatic slats have a tendency to pop out suddenly under load, this happens in the Tiger Moth (must be locked closed for areobatics) I heard an annecdote of a Tiger moths slats popping out so hard they ripped out from their mountings, it seems believeable considering the Tigers slats were solid pieces of aluminium mounted to the spindly wooden constuction of the wings.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#4
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Well the other way is getting to focused on your target and making too many energy bleeding manoeuvres in too shorter time. It's a fighter for the very patient pilot when flying solo and you need to know when to attack and when to disengage. It's very difficult to disengage when you know you've hit someone but if you can and take your time to regain the energy advantage you will get shot down very little.
It is also a superb fighter when flown in a team with others. |
#5
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Cheers |
#6
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And then?
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#7
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Cut throttle, force an overshoot and go into scissors. I usually combine this with a hard turn to obscure the cut. After about 100 degrees i give it full power again, turn hard into the other direction, applying a bit of rudder to make the troll faster and the scissors begins. The 109 has enough power to get into co energy state pretty fast again and the roll negates the Spits and Hurries superiour turn rate. From then on it's pilots ability, not so much plane characteristics anymore.
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Cheers Last edited by Bewolf; 01-26-2012 at 02:51 PM. |
#8
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Someone said to me ones, SpitII is not good, it forgives you mistakes, because you can always run away, well, I see that everyday when on RED. |
#9
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#10
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![]() You just didnt go low enough (on our start), for this to work you need to go down at 500m and keep playing the game (RED pilot believes to catching you still) until the Hurri or Spit is stuck behind, then you start the climb. If he dosent descend, I would climb again in my own fields, and watch my enemy what he is doing. If he comes again I lower slightly my nose to speed up, and try again to drag him down. What I see online, after a little while, people loose the passion, and wanna take you NOW, and in such points mistakes gona happen. And you get youre E advantage again. In such game, good SA is needed. Last edited by MoGas; 01-26-2012 at 02:04 PM. |
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