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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 01-26-2012, 11:00 AM
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Richie Richie is offline
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Originally Posted by Tvrdi View Post
Im not an expert but I noticed that I cant manually control flaps (slats?) in 109? Pls can someone explain why?


Leading edge slats explained at 8:50


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Old 01-26-2012, 11:08 AM
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JG52Uther JG52Uther is offline
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I'm sure I saw a real WW2 vet say once that you could pull some pretty spectacular turns, and the slats scared the carp out of inexperienced pilots the first time they came out, as they made quite a bang!
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Old 01-26-2012, 11:13 AM
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Originally Posted by JG52Uther View Post
I'm sure I saw a real WW2 vet say once that you could pull some pretty spectacular turns, and the slats scared the carp out of inexperienced pilots the first time they came out, as they made quite a bang!
automatic slats have a tendency to pop out suddenly under load, this happens in the Tiger Moth (must be locked closed for areobatics) I heard an annecdote of a Tiger moths slats popping out so hard they ripped out from their mountings, it seems believeable considering the Tigers slats were solid pieces of aluminium mounted to the spindly wooden constuction of the wings.
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Old 01-26-2012, 09:53 AM
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Well the other way is getting to focused on your target and making too many energy bleeding manoeuvres in too shorter time. It's a fighter for the very patient pilot when flying solo and you need to know when to attack and when to disengage. It's very difficult to disengage when you know you've hit someone but if you can and take your time to regain the energy advantage you will get shot down very little.

It is also a superb fighter when flown in a team with others.
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Old 01-26-2012, 02:04 PM
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Originally Posted by jimbop View Post
Yeah, I have shot down my fair share of yellow noses in the hurricane rotol. It is my first choice and I am always pleased when a 109 starts turning with me. 1a is just rubbish at the moment.

As I flew over the channel playing with the throttle and prop pitch to get the feel for the 109 I wondered how anyone managed to get shot down in it. Then I started turning with the hurricane and realised pretty quickly! Exactly what I do myself so I guess I had no excuse.
Two things if you get dragged into a turn fight with a red plane for whatever reason. Give it a bit of flaps and use the 109s superiour roll rate. Works better against Spits then Hurries, though.
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Old 01-26-2012, 02:10 PM
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Two things if you get dragged into a turn fight with a red plane for whatever reason. Give it a bit of flaps and use the 109s superiour roll rate. Works better against Spits then Hurries, though.
And then?
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Old 01-26-2012, 02:35 PM
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And then?
Cut throttle, force an overshoot and go into scissors. I usually combine this with a hard turn to obscure the cut. After about 100 degrees i give it full power again, turn hard into the other direction, applying a bit of rudder to make the troll faster and the scissors begins. The 109 has enough power to get into co energy state pretty fast again and the roll negates the Spits and Hurries superiour turn rate. From then on it's pilots ability, not so much plane characteristics anymore.
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Last edited by Bewolf; 01-26-2012 at 02:51 PM.
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Old 01-26-2012, 03:46 PM
MoGas MoGas is offline
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Originally Posted by Bewolf View Post
Cut throttle, force an overshoot and go into scissors. I usually combine this with a hard turn to obscure the cut. After about 100 degrees i give it full power again, turn hard into the other direction, applying a bit of rudder to make the troll faster and the scissors begins. The 109 has enough power to get into co energy state pretty fast again and the roll negates the Spits and Hurries superiour turn rate. From then on it's pilots ability, not so much plane characteristics anymore.
ok, and this works for you? I am asking because if I am behind a 109 and she is doing that, and loosing all his advantage the speed and energy, she is to 90% done you dont need to follow exact his scissor and rolls or whatever, and you always cross the line of fire. It depends, if my ammo is still on 100% when I start to fight in such scenario, because, 50% in a close fight with a 109 doing negative barrels and scissors like Hannes Arch from red bull, she gets little damage and she starts to get away with all kind of smoke if you have bad luck.

Someone said to me ones, SpitII is not good, it forgives you mistakes, because you can always run away, well, I see that everyday when on RED.
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Old 01-26-2012, 10:42 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by jimbop View Post
- Awesome guns (just tore both Blenheims to pieces and set one on fire)
- Stifles sense of unbridled horror!
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Old 01-26-2012, 02:01 PM
MoGas MoGas is offline
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Originally Posted by jimbop View Post
Seems that dragging the willing ones down to reduce their energy and then extending away to build superior E would be a good way to go. What if they don't descend?
Like I did I guess it was you and me today isnt it? Well I would have follow you down to a certain point, but if my enemy turns his nose to Calais, then I am not following. But I couldnt keep up with you anyway, on youre dive and climb as I saw it at the first time, what your tactic would be, I stopped following.

You just didnt go low enough (on our start), for this to work you need to go down at 500m and keep playing the game (RED pilot believes to catching you still) until the Hurri or Spit is stuck behind, then you start the climb.

If he dosent descend, I would climb again in my own fields, and watch my enemy what he is doing. If he comes again I lower slightly my nose to speed up, and try again to drag him down. What I see online, after a little while, people loose the passion, and wanna take you NOW, and in such points mistakes gona happen. And you get youre E advantage again.

In such game, good SA is needed.

Last edited by MoGas; 01-26-2012 at 02:04 PM.
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