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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-17-2011, 07:09 AM
SQB SQB is offline
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note that when the 109's try to roll beneath your nose they are rolling with rudder and elevator, its not just a flat (aileron) roll but a proper barrel roll. I see no problem with it, although maybe I don't have such a problem...
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Old 04-17-2011, 07:14 AM
hockeywarrior hockeywarrior is offline
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Quote:
Originally Posted by SQB View Post
note that when the 109's try to roll beneath your nose they are rolling with rudder and elevator, its not just a flat (aileron) roll but a proper barrel roll. I see no problem with it, although maybe I don't have such a problem...
There is nothing wrong with barrel rolls but what I am seeing is ridiculously fast rolls that only a modern jet fighter could pull off. What's worse is that the plane does not suffer any reduction in speed or miraculously doesn't go into a crazy spin as a result.

I don't understand why the AI can't obey the laws of physics like the rest of us. I'd rather have less challenging AI than artificially boosted ones. I hope this is a PRIMARY concern for the devs to fix, because I expected it not to be brought over from IL2 1946. I actually think it's worse in this game ...
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Old 04-17-2011, 07:20 AM
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Friendly_flyer Friendly_flyer is offline
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All reports of "super rolls" came after the last patch, and non before. I guess something got broken in the patch. Samte thing happened in one of the IL2 patches, and it was quickly amended by Oleg & Co.
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  #4  
Old 04-17-2011, 10:44 PM
Ctrl E Ctrl E is offline
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Originally Posted by hockeywarrior View Post
There is nothing wrong with barrel rolls but what I am seeing is ridiculously fast rolls that only a modern jet fighter could pull off. What's worse is that the plane does not suffer any reduction in speed or miraculously doesn't go into a crazy spin as a result.

I don't understand why the AI can't obey the laws of physics like the rest of us. I'd rather have less challenging AI than artificially boosted ones. I hope this is a PRIMARY concern for the devs to fix, because I expected it not to be brought over from IL2 1946. I actually think it's worse in this game ...
This is what is most annoying to me too. I chased a hurricane down to the deck yesterday in a 109 and could not keep up. He did extreme barrel rolls all the way down - very fast and would have Ben impossible in real life
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Old 04-18-2011, 12:17 AM
TeeJay82 TeeJay82 is offline
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Zomg!!!! AI ufo`s
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Old 04-18-2011, 09:12 AM
SQB SQB is offline
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Quote:
Originally Posted by hockeywarrior View Post
There is nothing wrong with barrel rolls but what I am seeing is ridiculously fast rolls that only a modern jet fighter could pull off. What's worse is that the plane does not suffer any reduction in speed or miraculously doesn't go into a crazy spin as a result.

I don't understand why the AI can't obey the laws of physics like the rest of us. I'd rather have less challenging AI than artificially boosted ones. I hope this is a PRIMARY concern for the devs to fix, because I expected it not to be brought over from IL2 1946. I actually think it's worse in this game ...
One thing, I would rather super AI than less challenging ones. If they are too easy there is nothing to learn, ala Rise Of Flight (where patches got rid of any need for skill in single player). The current AI are not too hard, I kill more of them than I get killed by them, many times over.
But I do agree, if they are not obeying physics... well, make them!!!
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Old 04-18-2011, 10:47 AM
drewpee drewpee is offline
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I to am having trouble with AI behaving badly. I've mostly blamed my gunnery skills. So desperate am I that I started playing with unlimited ammo.
I have sat behind a spits dead six, wings flat and filled it will mg and 20mm fire. Ailerons shot off rudder and elevator gone and it still flies.
Also chasing down AI Hurricane with me in perfect trim. The AI rolling continually from 2000mt to the deck, then pull away still performing dizzying evasive maneuvers leaving me falling further behind still in prefect trim.

I hate that smug Ai Cunny Funt.
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Old 04-18-2011, 11:07 AM
reflected reflected is offline
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Quote:
Originally Posted by SQB View Post
One thing, I would rather super AI than less challenging ones. If they are too easy there is nothing to learn, ala Rise Of Flight (where patches got rid of any need for skill in single player). The current AI are not too hard, I kill more of them than I get killed by them, many times over.
But I do agree, if they are not obeying physics... well, make them!!!
You're kidding, right?

Yes, the AI should be challenging (ace and veteran AI that is), but because of the tactics it uses and flying skills, not by cheating gravity and physics.
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Old 04-17-2011, 07:28 AM
seaeye seaeye is offline
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I've have also noticed some bad AI. When chasing down the Blenheims in a 109 in the bomber intercept Calais mission, they drop their bombs and then start rolling all over the place, inverted flight etc... The worst of it was that out of the 14 or so aircraft, 9 or them crashed into eachother as a result of this behaviour. Not just a one off either, seems to happen quite alot...
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Old 04-17-2011, 07:34 AM
BigPickle
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I've seen this when i made a mission too, to test this it can be recreated anytime by making a flight of blenheims i used 20, take off and given no way points.
When they are all in the air circling they will start doing some crazy rolling away like how fighters peel away from formation in the movies.
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