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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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number 4 does look way real
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#2
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![]() Keep up the great work and thanks for this great update. PPanPan |
#3
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in a recent update thread here somebody commented on possibly seeing that effect in one of oleg's recent screenshots, so it might be present
hopefully oleg himself will comment to confirm/deny ![]() |
#4
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Thanks Zapatista, I hadn't seen that thread. As you say, hopefully the Great O will confirm, not deny!
PPanPan |
#5
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I had the impression that we have seen some kind of sun beam in this screenshot
however, it has not been confirmed they actually were... I hope as well that this feature will be included!!!! ![]() cheers Schallmoser BTW, congrats Oleg and team for your great work!!! |
#6
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oups you guys are too quick for me...
![]() sorry for double info. cheers Schallmoser |
#7
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PPanPan |
#8
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First shot with ground - grass was switched off. I escpecially selected inclined surface that to show buildings - they are placed correct, not like many Il-2 buildings in the past "hanging in air" in the same situation.
Second and third shots - there are "wireless" pillars. Don't worry.. really they are with wires. Simply not everywhere yet. And later will be more details on such real time rendering pictures... maybe even as graphics option. Because all these fences, bushes, etc, that making picture more real, eating too much in a fligth sim, when we are rendering a lot of them on the really great size surfaces and with much greater vsisble distances, comparing to other genres of the games. |
#9
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Oleg- i'm stunned by the way your project is coming together. The first example of the second lot of screenshots is simply brilliant- the way the elements are coming together of buildings, terrain, vegetation, ground objects, lighting is looking VERY good. I cant wait to see an animation of that scene with the shadow of the spitfire passing over the buildings.
With more elements yet to be turned on in the render (such as the grass you mentioned) i can appreciate now that the comment you made some time ago that this engine will be capable of cinema-grade pictures and videos was no idle boast. Your updates are increasing my hopes each week- keep up the good work! |
#10
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GERMAN USE EXPERIMENTAL INTELLIGENT AND ADVANCED BOMB FOR DESTROY THE ITALIAN BATTLE SHIP ROMA. this is the story.
smoke colum is hight 1500m italian first not fire because is german airplane friendly but after german lauch first missile and italian start fire whit flak. german airplane hight 5000m Last edited by Xilon_x; 05-27-2010 at 08:27 AM. |
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