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Mods King's Bounty: Crossworlds Mods

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  #151  
Old 01-20-2012, 11:48 AM
TheGsProds TheGsProds is offline
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Quote:
Originally Posted by grimeleven View Post
Since this unit is from the Red Sands addon, you will most likely have to wait until they patch the script.

The problem must rely in the file "addon_special_attacks.lua" ie: "function special_no_will_attack()" which is not part of my mod so it cannot be the source of the problem, i haven't touched anything on it, that being said i know a "dirty" fix until they patch it.

Navigate to \Kings Bounty Armored Princess\sessions\red_sands\atoms

Open gorguana_spirit.atom with notepad and change

Code:
  attacks=moveattack,throw1,blood_mark,no_will
to

Code:
  attacks=moveattack,throw1
Start game again
Both skills being removed will allow you to see if it still crashes, if it doesn't it means 1 of these skills is the culprit.


A lot of thanks grimeleven. I´m going to try it
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  #152  
Old 01-21-2012, 02:31 AM
grimeleven grimeleven is offline
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Released a quick update 1.3.1 with the above fixes and one more bug i fixed which made the game crash when some creatures were reaching level 10.

exp_system_cfg.txt
-Revert setting "upgr_per_lvl=6" to "upgr_per_lvl=3"


Edit: I re-uploaded the 1.3.1 version with another fix for human spirit here http://forum.1cpublishing.eu/showpos...&postcount=170

Last edited by grimeleven; 01-21-2012 at 12:41 PM.
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  #153  
Old 01-23-2012, 07:16 AM
grimeleven grimeleven is offline
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"Destroyer boots to Destroyer Amulet"

Optional update with a big WARNING, if you do this update while having the Destroyer Boots in your inventory the game will crash so this change the item type from boots to artifact.

My bad idea to have chosen "Boots" on Destroyer boots item which is powerful item, forced to waste the boot slot instead of an artifact which could be moved char/companion much easier. Leave at that for those of you who prefer it that way

Instructions:
If you have the item already and wish to use this update, save to another slot, then delete the "destroyer boots" and save again in another slot, better safe than sorry.

Copy item.txt into \sessions\red_sands\config\
Copy eng_newitems.lng into \sessions\red_sands\localization\eng\other\

Now you can load that second save with the boots deleted and use the console (Press [Shift] + ~ during game play) to get it back, Open it and type "item destroyer_amulet" without the quotes, voila.

Have fun
Attached Files
File Type: zip Destroyer Boots to Amulet.zip (56.1 KB, 82 views)

Last edited by grimeleven; 01-23-2012 at 07:31 AM.
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  #154  
Old 01-24-2012, 07:38 PM
sdshadow sdshadow is offline
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The "boots" field is good for me, i have always way to low artifact places, there are so many good artifacts, but only a few good boots, and boots seem to be seldom in my games, at the time i have no boots on my warrior and i am level 22
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  #155  
Old 01-29-2012, 06:53 AM
borgfever borgfever is offline
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hello, first of all i want to thank you all for the amazing job and info! You guys made me play KB all over again!

Now, i encountered a bug that makes my game to crash. I play a mage, with undead army, made of ancient vampires, necromancers, undead knight, adept of darkness and the undead shaman dude. All army is around level 10-14.

Now, in Verona, when i try to fight the game freeze around the turn 4/5. I can't understand what's happening...sometime right before the necromancer's turn, another time before the dark knights. I tried so far 3 differents battle on Verona and upgrading a magical item, still the same freeze.

Any idea?

Thanks a lot and keep up the good work!

Little edit: the freeze still occour outside Verona...not sure if it mattered, but anyway...

Last edited by borgfever; 01-29-2012 at 01:23 PM.
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  #156  
Old 01-29-2012, 06:26 PM
grimeleven grimeleven is offline
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Quote:
Originally Posted by borgfever View Post
hello, first of all i want to thank you all for the amazing job and info! You guys made me play KB all over again!

Now, i encountered a bug that makes my game to crash. I play a mage, with undead army, made of ancient vampires, necromancers, undead knight, adept of darkness and the undead shaman dude. All army is around level 10-14.

Now, in Verona, when i try to fight the game freeze around the turn 4/5. I can't understand what's happening...sometime right before the necromancer's turn, another time before the dark knights. I tried so far 3 differents battle on Verona and upgrading a magical item, still the same freeze.

Any idea?

Thanks a lot and keep up the good work!

Little edit: the freeze still occour outside Verona...not sure if it mattered, but anyway...
Yeah that bug pretty much looks like what i explained here... http://forum.1cpublishing.eu/showpos...&postcount=179

The exp_system.lua is the cause, check your units and see if one of em is about to level to 15 (mine has 29993/30000 XP) so no matter which fight, the game crashes. It could very well the enemy units about to level to 15 too.

Still no solution yet, i cannot play my game anymore because of that, i guess we must wait til RS team patches it or i might have to release my mod again for Red Sands patch 1.3 only....

Also make sure exp_system_cfg.txt has "upgr_per_lvl=3"
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  #157  
Old 01-29-2012, 06:38 PM
HardWithStyle HardWithStyle is offline
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Yeah i have big problem in Elon with that Star quest. I pick up that Star near Miracle Tower and when i try to return it --> appcrash. Nothing works and yeh, don't let your team to level 15 (maybe somehow they can make it max at 14...).

Any1 else has problem with Star quest at Elon?
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  #158  
Old 01-29-2012, 08:23 PM
borgfever borgfever is offline
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thx for the reply...didnt see that specific post.

I'm goin to try to cap the exp level at 14...is this line? expa_lvl_abs_max=20 ?

If I do so and it work, does i have balance issue later on?

If it works for both mobs and me shouldn't be a problem!!

Edit: ok i tried the change...still gettin exp as level 14/14, and when about to reach 15 game frozen. Sigh.

Last edited by borgfever; 01-29-2012 at 08:31 PM.
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  #159  
Old 01-29-2012, 08:56 PM
grimeleven grimeleven is offline
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Greats news.. i think i may have found a "temporary" fix for the leveling bug crash or "game hang", it may still happen later on when reaching level 19-20 but who knows if we can even reach those levels since it got uber high XP numbers.

Edit exp_system_cfg.txt with notepad

Change
Code:
    levels_bonus=3,5,7,10,15,20
To
Code:
    levels_bonus=3,5,7,10,19,20
Attached Images
File Type: jpg Untitled.jpg (107.0 KB, 33 views)
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  #160  
Old 01-29-2012, 10:27 PM
borgfever borgfever is offline
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great it works!!

only problem i can foresee is that while you can manage to stay at max level 19...what about enemy level? do they get to level 20?

Anyway, thats still days away from me so i hope it get fixed!

Thanks again
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