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Mods King's Bounty: Crossworlds Mods

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  #141  
Old 01-16-2012, 10:26 PM
grimeleven grimeleven is offline
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I haven't had this problem yet, no idea so far since there is no error message or anything. Of course you could disable that skill, for now.

For me i just tested it, pack of archers has got a second turn with Fighting spirit and acted twice without problems.
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  #142  
Old 01-17-2012, 05:48 PM
TheGsProds TheGsProds is offline
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Quote:
Originally Posted by grimeleven View Post
@TheGsProds What happens when it crash? does it crash right when it's the unit turn or his abilities crashes, unit gets killed or kill a unit etc..

For those who downloaded 1.2, you might wanna re-download it cause i missed a change on the cyclop unit, you can just copy over "cyclop.atom" and "eng_units_features.lng" which have been modified.

The game crashes when it´s the unit (gorguana ghost) turn and I appear in the windows desktop
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  #143  
Old 01-17-2012, 07:45 PM
grimeleven grimeleven is offline
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Quote:
Originally Posted by TheGsProds View Post
The game crashes when it´s the unit (gorguana ghost) turn and I appear in the windows desktop
Since this unit is from the Red Sands addon, you will most likely have to wait until they patch the script.

The problem must rely in the file "addon_special_attacks.lua" ie: "function special_no_will_attack()" which is not part of my mod so it cannot be the source of the problem, i haven't touched anything on it, that being said i know a "dirty" fix until they patch it.

Navigate to \Kings Bounty Armored Princess\sessions\red_sands\atoms

Open gorguana_spirit.atom with notepad and change

Code:
  attacks=moveattack,throw1,blood_mark,no_will
to

Code:
  attacks=moveattack,throw1
Start game again
Both skills being removed will allow you to see if it still crashes, if it doesn't it means 1 of these skills is the culprit.
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  #144  
Old 01-18-2012, 02:25 PM
HardWithStyle HardWithStyle is offline
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OK, i downloaded all 3 mods (1.6 redsand, redsand extreme and januar update). First i installed 1.6 and inside sessions\red sands i deleted those 2 files. Then i unrar both (extreme and januar update), copy paste files and when i open game, i don't see anything different o.O

Before i delete both 2 files inside red sands, i see red sands mod when i start game, but when i play it, there are some chats full of some characters i never seen before ^.^, i found those at Orc NPC just bellow tower on Debir. What did i do wrong ?
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  #145  
Old 01-18-2012, 04:59 PM
grimeleven grimeleven is offline
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Code:
Make sure you extracted the Red Sands mod, "\sessions\red_sands" open "red_sands_data.kfs" with winrar and extract the content into "\sessions\red_sands", do the same with the file "red_sands_ses.kfs"

You need the Red Sands translated, here http://forum.1cpublishing.eu/showthread.php?t=23322
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  #146  
Old 01-18-2012, 06:56 PM
HardWithStyle HardWithStyle is offline
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Oh what? You can open .kfs with winrar? Oh my, sorry for my stupidness. Thanks for your reply!
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  #147  
Old 01-19-2012, 12:42 AM
grimeleven grimeleven is offline
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New version is out, major lua errors fixed, again thanks to testers if you find more stuff bugging out let me know.

Word of caution to myself or others, there is a setting which we must not alter too much, "exp_system_cfg.txt" upgr_per_lvl=X must not be higher than 6 or the game will hang on entering some fights, found it the hard way -_- glad at least it was not due to older stuff i changed.
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  #148  
Old 01-19-2012, 08:04 AM
HardWithStyle HardWithStyle is offline
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When download updates, do i need to start new game, or it will work?

PS really sorry for asking so many questions
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  #149  
Old 01-19-2012, 02:27 PM
grimeleven grimeleven is offline
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Nope, you can continue your game, shouldn't cause issues from updating.
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  #150  
Old 01-20-2012, 12:51 AM
grimeleven grimeleven is offline
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Quote:
Originally Posted by Fatt_Shade View Post
About HP% bonus i thought i figured out how to make it work in game, i guess there is more to it then what i did in exp_system.lua file.

Any idea about problem causing game to halt and little hourglass icon to stay forever when enemy human range unit get another turn with fighting spirit (posts #115 , 121 in this tread)?
Oh well i take back what i said, i just encountered that bug, since it's a low% enemy gets battle spirit i didn't pick it first, it happens mostly with horsemen and by looking here http://translate.googleusercontent.c...0sMeDktWr9xVg# it's a known problem with Red Sand 1.6.

Fortunately i think i found a solution, revert the patch changes to patch 1.3 settings in "addon_unit_features.lua"

Edit the file with notepad CTRL + F for "function human_battle_spirit"

Change
Code:
            --local ap = Attack.act_ap(attacker)
            Attack.act_ap(attacker,1)
To
Code:
            --local ap = Attack.act_ap(attacker)
            Attack.act_ap(attacker,speed)
I just tested it with horseman, they acted twice without making the game "hang" forever.

I uploaded the file for those who wants it, copy it into \scripts folder.
Attached Images
File Type: jpg Untitled.jpg (39.9 KB, 23 views)
Attached Files
File Type: zip addon_unit_features.zip (39.4 KB, 24 views)

Last edited by grimeleven; 01-20-2012 at 07:19 PM.
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