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Pilot's Lounge Members meetup

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  #141  
Old 09-02-2011, 04:26 PM
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David198502 David198502 is offline
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Quote:
Originally Posted by Catseye View Post
It seems that a great deal of effort is being placed on the sound module at this time. So after completion of this major undertaking I began to think of an extension in the sound arena.

Voice activated commands!

Now wouldn't that be an interesting breakthrough?

Cheers
that would be really cool
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  #142  
Old 09-02-2011, 04:37 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Rjel View Post
Relax slim. You're assuming too much. Perhaps I wasn't clear enough in my statement. What I meant was simply that the IL2 game world is "dead" unless someone puts a great deal of effort into the FMB. I've been around long enough to know there are moveable objects. I want to see randomness in the movement. There isn't any sense of discovery for me flying a mission where I know everything is going to be, time after time. OK?
If you believe that DCS series have great "ramdomness" in ground units movement... You are talking about ramdom spawns?

No... I believe you'll go to another direction now, as your talking change to "only with great deal of effort into FMB"...

We have a lot of ground units in CloD, equal as any good flight sim. More detail in a sim only in ArmA series, with simplified air sim.

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  #143  
Old 09-02-2011, 05:03 PM
Iku_es Iku_es is offline
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What about an interactive AI crew in multicrew aircrafts?
(A2A b17 alike, but improved) I would love to have "company" when flying bombers, and not having to fly, navigate, aim bombs ALL by myself.
I can't remember any combat simulator with this feature.
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  #144  
Old 09-02-2011, 05:12 PM
Ali Fish
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Originally Posted by Iku_es View Post
What about an interactive AI crew in multicrew aircrafts?
(A2A b17 alike, but improved) I would love to have "company" when flying bombers, and not having to fly, navigate, aim bombs ALL by myself.
I can't remember any combat simulator with this feature.
silent hunter 5 was based around that very principle. not necessarily a good idea.
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  #145  
Old 09-02-2011, 05:35 PM
burlaff burlaff is offline
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Originally Posted by Ali Fish View Post
silent hunter 5 was based around that very principle. not necessarily a good idea.
hmm... I think that if it was done properly it would be very immersive, as opposed to the rather sterile atmosphere we have now in a bomber. Imagine having your crew constantly relaying information to you and so on, it would increase immersion by a huge amount I think.

Last edited by burlaff; 09-02-2011 at 06:30 PM.
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  #146  
Old 09-02-2011, 05:39 PM
Jonk Jonk is offline
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B-17 2 The Mighty Eighth had this and it certainly added a lot to the atmosphere of the large bomber.
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  #147  
Old 09-02-2011, 06:13 PM
kestrel79 kestrel79 is offline
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My guess is it's something big in regards to the online multiplayer experience. Oleg and Luthier in the updates years ago always spoke of large, epic battles going on for a long time.

I want to see something like this take shape and become a reality. Let's hope they can squash the major bugs soon so we can enjoy something like this.
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  #148  
Old 09-02-2011, 06:59 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Catseye View Post
It seems that a great deal of effort is being placed on the sound module at this time. So after completion of this major undertaking I began to think of an extension in the sound arena.

Voice activated commands!

Now wouldn't that be an interesting breakthrough?

Cheers
I used voice activated commands in DCS: Black Shark A LOT! And in others titles too. Simple, just use a program like that:

http://www.dwvac.com/

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  #149  
Old 09-02-2011, 07:11 PM
ChocsAway ChocsAway is offline
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Quote:
Originally Posted by kestrel79 View Post
My guess is it's something big in regards to the online multiplayer experience. Oleg and Luthier in the updates years ago always spoke of large, epic battles going on for a long time.

I want to see something like this take shape and become a reality. Let's hope they can squash the major bugs soon so we can enjoy something like this.
I hope your guess is wrong as the single player experience is a pretty bad one all round. It needs serious work and I'm hoping that they will fix and enhance it as a priority. I don't hold out much hope though, as time progresses it seems that Clod is leaning toward being more online oriented. For me and many others that will mean finding our off-line kicks elsewhere. I've already shelved the game/sim due to the awful AI.
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  #150  
Old 09-02-2011, 08:23 PM
Wolo Wolo is offline
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The new feature is Luthier playing his banjo in somewhere of england.
He told me.
Sorry for my english XD.

Last edited by Wolo; 09-02-2011 at 08:28 PM. Reason: their------his
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