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#131
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Frankly, I don't think is any huge feature, as they wouldn't had time for anything of above small magnitude, with everything they have to fix at this point. Unless it's a left-over feature which wasn't completed in time for release and until now..
So, considering all the above: - Dynamic Campaign was already done by other.. so no - Dynamic weather dunno if it was done in any other game, and they've announced it as a game feature.. so it might be a left-over finished (though it's a huge system of the game, and in no way a small thing to work on) - own pilot model present in cockpit i think was already one.. so no (but it might still be a probability) - pilot bail-out animation.. might be (as they've already talked and presented it at some point, and it's a small enough feature to can work on it without disrupting the development too much) -airplane/map/in-game-model.. no (they were talking about a feature, not a model) - persistent battlefield.. way too huge to can be possibly done (they haven't even made a DC until now) - vehicle/tank player controlled was done in other games.. so not really - cross platform multiplayer also already done in other titles - cross game multiplayer also already done in other titles (Silent Hunter 2 + Destroyer Command) - Radar control was already done, I think (in WoV BoB II) - squadron scramble already done, I think (in same WoV BoB II) There might be some other things too, of which we discussed as proposals of IL2DCE integration (as player battlefield commanders, player recon and so on), and if they won't add them, IL2DCE will. |
#132
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Some decent AI for off-line players would make many competitors squirm
![]() I've recently installed IL2 1946 with the HSFX 5.01 mod and except for a few areas Clod has an awful long way to go to even get close IMO. Like many others I want to see Clod succeed and become what it was meant to be. It remains to be seen how many of us are that patient. The graphics engine and sound overhaul are very welcome but even with these additions I wonder how long long I will last with the (laughable) F-16 like AI and inaccurate flight models as they are at present. I understand it can't all be done at once but I can't help thinking that there are some odd decisions being made in the 'priorities' department. ![]() |
#133
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FSAA and vastly improved AI. that's all i want for now.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#134
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The ability to have the AI copy manouveres seen performed by human pilots.
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#135
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A beta out on time....
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#136
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tue!i was amazed when i saw that the first time,..im confident this will be done in COD sooner or later as well.
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#137
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#138
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Maybe one of these?
- Dynamic and historic weather - Ground personell walking about and doing their stuff - Ground vectoring - Command room (just like in the old BoB) - Dynamic air and ground campaing a la Falcon4 - Real looking rain drops on you canopy, wings and fuselage - Nice looking vortices and other aerodynamic effects - Map of northern part of UK and Norway, Holland and Belgium ![]() - Learning AI? I assume they will concentrate on the flight sim part first and leave it up to the 3rd party dev's to use the SDK for all other stuff like tanks and first person shooters ![]() Rgs, FP
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#139
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I am reading a good book on bomber command at the moment which mentions St Elmo's fire quite a bit, would love to see that included.
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#140
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It seems that a great deal of effort is being placed on the sound module at this time. So after completion of this major undertaking I began to think of an extension in the sound arena.
Voice activated commands! Now wouldn't that be an interesting breakthrough? Cheers |
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