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  #111  
Old 12-30-2012, 07:39 PM
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The vast majority of flight sims are purchase by the individual who play offline building missions. Both battles were fought by essentially only two combatants, flying short distances attacking/defending grond targets.You have a large city eating up computer resources adding little to game play. Little if any diversity in mission building, monotonous maps, very little variety in aircraft.
I agree that most sims are bought by individuals for offline. The one advantage i can think off with Stalingrad, is all it takes is more maps to open up the Eastern front much wider with much more little work on the plane set initially. And as more planes are added, those same maps can still be used, for different times during the war on the eastern front.

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I would much prefer N. Africa, and I tuely beleive it would bring in more revenue for 777?1c so they can eventually get to everyones personal favorite Battle.
I think its a big miss on there part they didn't start with it, no one has ever done it before properly as far as i'm aware, Its interesting and well matched plane sets, and a great variety of mission types and a map/maps that are not to demanding with regard to object limits. Unfortunately, just as 1C told MG what the next 2 sequels were to be after CLOD, I suspect the same applies to 777, hence BoS, and again i suspect its due to domestic expectations. Would definitely like to see them go to N Africa next if things pan out in the future.

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Why would you be "inflamed" if I mentioned the Pole's in BOB, I was glad you reminded me of the Czech contribution.
It seems we may of both misread each other, no worries.
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  #112  
Old 12-30-2012, 08:13 PM
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I agree that most sims are bought by individuals for offline. The one advantage i can think off with Stalingrad, is all it takes is more maps to open up the Eastern front much wider with much more little work on the plane set initially. And as more planes are added, those same maps can still be used, for different times during the war on the eastern front.

I unerstand the utility and economy behind BOS. However I beleive the wider appeal of the Med would generate more unit sales and make up for it. Perhaps once BOS is released they could simultaneously work on the Med and the next " Add On" for the East.



I think its a big miss on there part they didn't start with it, no one has ever done it before properly as far as i'm aware, Its interesting and well matched plane sets, and a great variety of mission types and a map/maps that are not to demanding with regard to object limits. Unfortunately, just as 1C told MG what the next 2 sequels were to be after CLOD, I suspect the same applies to 777, hence BoS, and again i suspect its due to domestic expectations. Would definitely like to see them go to N Africa next if things pan out in the future.

Anyway they can work in the abilty to attack/defend shipping it opens up many more mission building posibilities creating greater interest. This can certainly done in the Med.


It seems we may of both misread each other, no worries.
Agreed.
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  #113  
Old 12-30-2012, 10:45 PM
Wolf_Rider Wolf_Rider is offline
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Unfortunately, just as 1C told MG what the next 2 sequels were to be after CLOD, I suspect the same applies to 777, hence BoS, and again i suspect its due to domestic expectations.

nah... a fair amount of the work (from what we've been given to read, prior to the management change) is already done, hence BoS
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  #114  
Old 12-31-2012, 02:16 AM
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nah... a fair amount of the work (from what we've been given to read, prior to the management change) is already done, hence BoS
I'd tend to agree with that especially given the time frame.. Personally I am hoping that we all are wowed and we can all get back under one umbrella like we all were 8 years ago..

As far as the OT.. Well when I consider that the IL2 engine is still being stretched .. I'd have to say yes.. I really think that the fullness of the CoD engine will not be realized until PCs catch up to it..
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  #115  
Old 12-31-2012, 05:23 PM
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I'd tend to agree with that especially given the time frame.. Personally I am hoping that we all are wowed and we can all get back under one umbrella like we all were 8 years ago..

As far as the OT.. Well when I consider that the IL2 engine is still being stretched .. I'd have to say yes.. I really think that the fullness of the CoD engine will not be realized until PCs catch up to it..
Its a shame,In my opinion the proper business plan and management team could have gleened much more from it, at present. The damage models and grafics were outstanding. The content and features were lacking.
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  #116  
Old 12-31-2012, 06:37 PM
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Perhaps thatis also it's biggest flaw.. We look at this from and end result perspective.. but for all we know all the things that get fans of CoD so hooked are the very things inhernetly built into the code that are why it has failed. I don't know a thing about code so .. I cannot even begin to speculate with any real authority ..
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  #117  
Old 01-01-2013, 01:36 AM
Wolf_Rider Wolf_Rider is offline
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look... quite simply, it was a big project with big ideals and time (patience from higher ups) ran out. it was released way earlier than it should have been.
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  #118  
Old 01-01-2013, 03:18 AM
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look... quite simply, it was a big project with big ideals and time (patience from higher ups) ran out. it was released way earlier than it should have been.
No, it wasn't ready when it should of been.

8 years remember.
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  #119  
Old 01-01-2013, 03:57 AM
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No, it wasn't ready when it should of been.

8 years remember.
That's unfair. Six years maybe. It should have been ready before it was released, and it was released before it was ready too.
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  #120  
Old 01-01-2013, 04:08 AM
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No, it wasn't ready when it should of been.
and part of the problem, as seen in quote, was impatient children demanding to let all their fireworks off at once.
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