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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 06-04-2011, 09:25 PM
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JumpingHubert JumpingHubert is offline
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Originally Posted by Voidhunger View Post
AA in 1920x1200? uselessness...
and 1680x1050? Yes, not everyone have this highres monitor..
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  #92  
Old 06-04-2011, 10:37 PM
IvanK IvanK is offline
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[QUOTE=Skoshi Tiger;293159]Does anyone have a reference to how many dgrees/second the actual propellor pitch should change at? It would be sad if they just changed to an inaccurate rate just to meet popular demand.

Yes it was stated with the references in previous posts on this subject. 1 deg per sec under load i.e. in flight. 1.5 degrees per second when not under load (i.e. ground running). The Devs have these values.

Last edited by IvanK; 06-04-2011 at 10:40 PM.
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  #93  
Old 06-04-2011, 11:09 PM
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Varrattu Varrattu is offline
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Originally Posted by Dutch_851 View Post
Eureka!

Would love to know which warship.
Scharnhorst/ Gneisenau?
Thanks for the heads up, I can stop moaning now.
It is the Titanic

Happy landings

Varrattu
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  #94  
Old 06-04-2011, 11:40 PM
Vengeanze Vengeanze is offline
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Originally Posted by JumpingHubert View Post
and 1680x1050? Yes, not everyone have this highres monitor..
The effect of turning AA on is dependant on res but also on the size of the monitor.
1920 on a 17 inch monitor = AA is practicaly useless
1920 on a 27 inch monitor = AA will help a bit
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  #95  
Old 06-05-2011, 12:31 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by col123 View Post
What a pathetic fiasco!.....still no proper AA!!!....not even a mention of it!...sound will prob never be fixed by the sound of it!..soz for pun but how the hell was it ever released with such crap sounds in the first place!....unbelievable!.....seriously this game is so unfinished it hardly got started!......it doesn't just need pointless MP fixes..its needs first and foremost a proper believable campaign engine for single players!..i dont play on-line so i dont give a hoot about on-line play!!..sod that..get the game sorted first!..i want proper sounds!...proper AA!.....i want smoother more consistent fps, better terrain graphics!..this game is for all intents and purposes at the moment nothing more than an unfinished useless demo!.....i guess we all wait again for another two weeks...then another 2 wks..then another 2 wks...then another 2 wks....then another 2 wks....and on and on and on!...what a joke!....
10 Points for the dummy spit, I hope it makes you feel a lot better.

Personally I can't remember playing a single campaign from any of the combat flight sims I've played thats been perfect. ALL have had issues, but all the tools have been provided for community generated campaigns. This is where the tallent and enthusiasm of our community members shines. How about showing us how a campaign should be made? I'll play it and provide constructive critisim if you want!

Sound will never be fixed? Didn't you read what Luthier wrote?

You want more detailed terain, anti-aliasing AND smoother more consistent frame rates? I think these things are diametrically opposed. I don't know what system your using to play the game with but even with the most powerful system available you are still going to have to make compromises. Although there is a lot of potential for optimising and increasing frame rates and performance, the devopers still have to work within the capiabilities of the technology. In a couple of years time though!

Waiting for changes can be frustrating at times but as shown with the original IL2 series it can well be worth the wait. From what I've seen of the sim I guess I'll be waiting around for years and even with what we've got so far I'll be enjoying it the whole time.

Cheers!

Last edited by Skoshi Tiger; 06-05-2011 at 12:35 AM.
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  #96  
Old 06-05-2011, 12:46 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by kendo65 View Post
I wonder if the revamped sound will include new British ground controller voices? The current one winds me up something shocking! (Did they really sound like that?!)


Also notice the terrain background in the British ship pic has hedgerows and decent tree placement
Naaah, they were all Kenneth Williams. 'Ooooh, Matron!'
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  #97  
Old 06-05-2011, 12:49 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Varrattu View Post
It is the Titanic

Happy landings

Varrattu
Eh?
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  #98  
Old 06-05-2011, 12:49 AM
RocketDog RocketDog is offline
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Hmmmm... Not sure that better terrain textures would have any impact on frame rates, and a decent set of SP missions/campaign in a BoB sim doesn't sound like an unreasonable request. I wonder if they had anyone working on sounds during development at all?
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  #99  
Old 06-05-2011, 12:57 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by RocketDog View Post
Hmmmm... Not sure that better terrain textures would have any impact on frame rates, and a decent set of SP missions/campaign in a BoB sim doesn't sound like an unreasonable request. I wonder if they had anyone working on sounds during development at all?
Yes, I have it on good authority that his name was Kevin.

He drinks in my local pub.

He's a bit of a twot.

Sorry, been drinkin a bit.
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  #100  
Old 06-05-2011, 01:08 AM
Skoshi Tiger Skoshi Tiger is offline
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[QUOTE=IvanK;293514]
Quote:
Originally Posted by Skoshi Tiger View Post
Does anyone have a reference to how many dgrees/second the actual propellor pitch should change at? It would be sad if they just changed to an inaccurate rate just to meet popular demand.

Yes it was stated with the references in previous posts on this subject. 1 deg per sec under load i.e. in flight. 1.5 degrees per second when not under load (i.e. ground running). The Devs have these values.
It is going quite slow in the sim. Hope they fix this up for the 109 Jocks.

Cheers!
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