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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 06-03-2011, 08:53 PM
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furbs furbs is offline
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I think reading between the lines...FSAA will not be fixed.
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  #52  
Old 06-03-2011, 09:13 PM
|ZUTI| |ZUTI| is offline
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Luthier, what about map SDK. When will we be able to create our own maps?

Thanks.
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  #53  
Old 06-03-2011, 09:28 PM
Heinz Laube Heinz Laube is offline
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Looks like, they rewrite the whole game, so just wait another few years
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  #54  
Old 06-03-2011, 09:51 PM
machoo
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This is good. I thought quick fix patch's were silly. Best to do quality patch's over quantity ones.
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  #55  
Old 06-03-2011, 10:08 PM
41Sqn_Stormcrow
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Quote:
Originally Posted by FG28_Kodiak View Post
No help needed:
Hilarious! This is superb!
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  #56  
Old 06-03-2011, 11:02 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by II./JG27_Winter View Post
Looks like, they rewrite the whole game, so just wait another few years
I take objection to the "re-" part in "rewrite". I'm pretty sure that the steps taken towards a working 'order' system will be the very first lines of code written in that department

Anyways, for 4 weeks development time, that list doesn't look very exhaustive to me, and the gravest issues like loadout and radio comms are written up in an obscure way. Well, lets see, what the FM/DM improvements will bring.

Since CoD ran okay for me since the start, these would be (big conjecture so far.. ) the very first real improvements (that is, progress from alpha state to at least all functions working with probably some bugs remaining) for me. And this is 2,5 months after release. I guess the guys who said "wait and see how the game will be polished in 3 month's time" were right, huh?
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  #57  
Old 06-03-2011, 11:05 PM
Tree_UK
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Come on luthier, 2 months ago you were on about implementing DX11, what about some AA, its not rocket science is it?
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  #58  
Old 06-03-2011, 11:56 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Blackdog_kt View Post
[*]DB601 prop pitch issues (un-reversing it and having it change at the correct degrees per second)
Does anyone have a reference to how many dgrees/second the actual propellor pitch should change at? It would be sad if they just changed to an inaccurate rate just to meet popular demand.


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Come on luthier, 2 months ago you were on about implementing DX11, what about some AA, its not rocket science is it?
Good to see the Old Tree is back again!
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  #59  
Old 06-03-2011, 11:56 PM
machoo
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As far as I can tell , AA is in it. It looks fine too me. Maybe it's just higher res.
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  #60  
Old 06-03-2011, 11:58 PM
Voidhunger Voidhunger is offline
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Quote:
Originally Posted by Tree_UK View Post
Come on luthier, 2 months ago you were on about implementing DX11, what about some AA, its not rocket science is it?
AA in 1920x1200? uselessness...
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