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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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helloooooo
my 2p's worth, the ground detail isn't what i was expecting, on the demo or the full game, especially after reading the press releases etc, I come from Dover, and grew up in folkestone, I fell in love with the game after seeing the screenshot of the hurricane heading towards Dover, as on the ground you could clearly see the outline of the moats of the napoleonic forts that scatter across the western cliffs, I played there as a kid, yet in the game they are missing, In Folkestone, a couple of the main landmarks pilots used for finding their way back to hawkinge were the 300ft long 110ft high railway viaduct, and Sugarloaf hill, a 200ft+ round hill only a half mile or so from the aerodrome, both are missing, and hawkinge itself seems way too far inland, as in reality it was only a couple of miles from the coast, I know there are limitations but landmarks would be nice, Dover has the castle, the radar masts and the harbour, where is folkestones harbour come to think of it? |
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#2
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Are you real mate? Have you ever played a flight sim before with such quality landscape? This game put's Microsoft flightsim x on full quality settings to shame. Are you upset because you cant see your street in 40's livery? It's not IL-2 Google earth 1940's m8
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#3
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have a heck of a lot more detail then this game... and to be honest your not comparing apples to apples.... FS-X is a commercial flight sim... this is a combat flight sim... the smoke effects and tracers and a lot of other things are way better on this then FS-X... oh wait I know why... FS-X is not a combat sim, so they don't model damage and last I played you can't shoot other planes down... let alone crash and burn... |
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#4
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I realise FSX is a commercial flightsim and IL2 is a combat sim but I was only comparing the ground detail. In My opinin the ground detail in FSX is repetative. Thats why you have a slider in the game options to generate more or les dense landscape - Its the same buildings etc. In my opinion I think the ground effects are far better in il2 even when your on the deck - as for your comments about smoke and shooting down planes well I wont bother dignifying that with a response. |
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#5
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I have 2 suggestions.
1) Devs, come on the forum and help some people out! 2) make MP flight joinable and the ability to change your plane after respawn. |
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#6
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if FSX had to model smoke and tracers and a lot of the damage modeling IL2 does, I am positive it would not run as smooth... hence why I said your not comparing apples to apples.... they are 2 different game engines... while they may both use real world physics... the actual modeling is different... I know I can crash into trees on FSX... yet on BOP i fly right through trees and buildings!... FSX I crash if I hit a tree or a building... ( not really crash.... cause they don't model crashes... you just get froze in at the angle of attack you hit said object at and it says you crashed.. ) heck even if you overstress your plane in FSX it just quits.... no wings falling off etc... |
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#7
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#8
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I know!!! that is the best part!!!! and the other best part is that it is on a console! so everyone has the same base hardware... maybe not all the same controll methods... but no-one has an edge based solely on their PC being a super computer and able to have 2x+ the draw distance of your own piddly PC...
I do have one small complaint about the game... why can't I play as the axis on campaign? While I hate the germans and all, they are men just like us.. and they were following orders from their superiors just like any good pilot would. It doesn't make them bad people... ( I watched a lot of historical documentaries about ww2 and a lot of german pilots would intentionally not aim at the cockpit of enemy bombers due to mutual respect for fellow pilots... ) many of the guys interviewed that I saw actually teared up recalling how they shot down an enemy plane without seeing a chute deploy... several more would even fly over the downed pilot and rock their wings in a show of respect. |
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#9
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In the spirit of the initial thread I offer my opinion of what items are necessary for a first update:
#1 Free-Look fix. This needs to either be a trigger or make R3 a toggle. (This is the MOST NECESSARY and I'd be happy with JUST this.) #2 Be able to fly with SIMULATION flight model and controls (trimmer, flaps), but allow targeting and the targeting camera. #3 VISUALLY make it possible to ditch the aircraft and not have it always "explode like an action movie". #4 Reassignable buttons. Thanks for a great game. -BvD |
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