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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

View Poll Results: which would you buy?
*T.Flight Stick X 9 8.11%
*T.Flight Hotas X 57 51.35%
AV8R-03 26 23.42%
other (please state) 19 17.12%
Voters: 111. You may not vote on this poll

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  #1  
Old 08-29-2009, 12:35 PM
versapak versapak is offline
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Originally Posted by Robotic Pope View Post
So how does the Ace edge actually manage that? You must have to use a shift button for one of the analog controls?

I don't have a stick yet so I'm no expert but I thought the whole problem with the configs is that there aren't enough analog directions available on the consoles. Obviously you need one 4 direction analog stick for flight controls, 1 analog direction for the throttle(The control pad uses the left analog stick but I seems to me it is acting as just a digital in the up down directions of the throttle), 4 analog directions for the hat and finally 2 directions for the rudder. 11 total directions. Unfortunatly thats 1 too many for the PS3 and 360.

I guess the AV8R was designed with too many analog directions so you could chose in its software which ones it used when used on a PC.

So anyway the AV8R has to have digital on/off rudder because all the extra analog directions are used up by the analog hat free look (you wouldn't really want an analog left rudder, digital right rudder or vice verse, would you). And the thrustmaster config has to be creative to find space for only 4 of the 8 digital buttons on the hat (I'm guessing it uses the 4 diagonal directions of the D-pad?)

I really think that both the AV8R config and Thrustmaster config will need to use one button as a shift key. So thrustmaster could have the whole 8 directions of the D-pad assigned to the hat free look, then hold a button and it would become wingman commands. The AV8R isn't as easy, it would need to have a button to switch from rudder control to free look but I think you would have to have the rudder on the hat because I'm not sure a duplicate control can be set for the stick twist to be the same as left/right on the hat.

Anyway you can really see how difficult it all is for the developers.
For the Ace Edge, the throttle and rudder use the analog of triggers. The main flight stick is the left stick, and the view stick is the right analog stick.

On the 360 the AV8R-02 uses those same functions thanks to a standard that MS has made for flight sticks on 360.
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  #2  
Old 08-29-2009, 04:05 PM
towman towman is offline
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Quote:
So anyway the AV8R has to have digital on/off rudder because all the extra analog directions are used up by the analog hat free look
However if you use the wireless controller, you can push L3 and "analog" look around, and when you don't push the L3 then you have analog rudder, so it is possible to control both in increments.

I just loaded up MS Flight Simulator on my PC with the Aviator plugged in, and the twistgrip rudder works perfectly, also the dead zones are adjustable by the software and it helped with the hardware dead zones.

Both points (on/off rudder and huge dead zones) are fixable and they should be fixed in a patch (if not fixed already in the retail version, which I doubt).
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  #3  
Old 08-29-2009, 04:35 PM
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Robotic Pope Robotic Pope is offline
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Quote:
Originally Posted by versapak View Post
For the Ace Edge, the throttle and rudder use the analog of triggers. The main flight stick is the left stick, and the view stick is the right analog stick.

On the 360 the AV8R-02 uses those same functions thanks to a standard that MS has made for flight sticks on 360.
Ah ok I see now. So the AV8R uses 10 analog directions after-all by having only 1 direction each for throttle and rudder. The TM sticks use 10 aswell but the throttle and rudder both have 2 directions (like on the gamepad) giving it twice the accuracy of the AV8R. The Trustmasters use the final two analog directions for gun trigger buttons? Where the AV8R (and the Ace Pro) must have digital trigger buttons.

Now I believe the rudder problem on the AV8R is not because it is on/off but because there is just not enough range in just one analog direction, so you can't get the accuracy you want with the stick twist. I think this also explains why you can't get the wheel brakes to work, because the game's throttle was designed for the 2 directions and the point of braking is quite small (smaller than the point WEP kicks in at the top of the range). This braking point is twice as small when you half accuracy and the AV8R isn't designed to the same quality as the Ace pro and cannot find the spot.

{EDIT: Bit of a brain malfuntion for me there. Braking point wouold be twice as large not small, I guess they had too decrease the size of it otherwise you would be braking when the throttle was in around a 25% position. They just decreased it too much for the AV8R to see it.}

So if the developers want the Av8R to work properly they need to add a setting which slows rudder movement by a half and add a setting to lower the increments that the throttle goes up in (maybe in 2% or 5%). This would allow for a bigger zone for braking.

This is all my best guess work though, I could be completly wrong lol

Last edited by Robotic Pope; 08-29-2009 at 04:49 PM.
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  #4  
Old 08-29-2009, 05:12 PM
lazyboy_se lazyboy_se is offline
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No, if you try the AV8R setting on the control you will see that the rudder is mapped to the digital L1/R1 buttons. So the rudder is indeed on/off.
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  #5  
Old 08-29-2009, 05:31 PM
Captain Cutaway Captain Cutaway is offline
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I'm lucky enough to have both the AV8R and the Hori Ace Edge EX. Was hoping that either one would work with Over-g Fighters but both have issues. As far as BoP(xbox 360) is concerned, my favorite is the Ace-Edge. Still trying to figure out how the trim works though. Cheers!
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  #6  
Old 09-22-2009, 02:30 PM
Kirill Yudintsev Kirill Yudintsev is offline
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For PS3 (after update) best choices are, doubtless, Saitek X-52 and AV8R-02 (not 03 - two more buttons and two more axes make difference). At least for me.
But we have more good news for all former (or current) PC-sim players - stay tuned.

Last edited by Kirill Yudintsev; 09-22-2009 at 02:34 PM.
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  #7  
Old 09-22-2009, 03:45 PM
trk29 trk29 is offline
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Quote:
Originally Posted by Kirill Yudintsev View Post
For PS3 (after update) best choices are, doubtless, Saitek X-52 and AV8R-02 (not 03 - two more buttons and two more axes make difference). At least for me.
But we have more good news for all former (or current) PC-sim players - stay tuned.
Now I'm really confused. Isn't the AV8R 02 just for XBox?

What axis are you talking about that makes it difficult? We are just trying to figure out if this stick made for the ps3 and BOP is going to work correctly. The AV8R 02 has more buttons than the AV8R03
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File Type: jpg PS41_aviator_xbox.jpg (267.1 KB, 12 views)
File Type: jpg SAV8R-PS3-EBAY.jpg (47.2 KB, 13 views)

Last edited by trk29; 09-22-2009 at 04:06 PM.
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  #8  
Old 09-22-2009, 05:20 PM
caphead caphead is offline
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I knew I should of held on too my X52 when i gave up on pc gaming. I do have the older X45 still, but never liked it too much.
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  #9  
Old 08-29-2009, 05:55 PM
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Robotic Pope Robotic Pope is offline
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Quote:
Originally Posted by lazyboy_se View Post
No, if you try the AV8R setting on the control you will see that the rudder is mapped to the digital L1/R1 buttons. So the rudder is indeed on/off.
Well I'm only going on what other people have said. Versapak has said that the AV8R-02 for the 360 has the throttle and rudder as the analog triggers.

Maybe the PS3's AV8R-03 is different and its problem is how I discribed in my first post in this thread.
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  #10  
Old 08-30-2009, 10:13 AM
Beliall Beliall is offline
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can a mod please sticky this thread for other people please? it may prevent tonnes more joystick threads appearing, and its really helpful. cheers
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