Quote:
Originally Posted by David603
Remember Birds of Prey has to run on what is effectively a PC with 256mb RAM and a 256mb Graphics card. From the sounds of Storm of War I would say the absolute minimum specs needed would be around 2GB RAM and a 512mb Graphics card, if not more. Then bear in mind that the visuals from Storm of War and Birds of Prey aren't hugely different, at least at first look, and I think you will understand why Birds of Prey can't compete with Storm of War on damage modelling.
Incidentally, this is Storm of War's damage modelling. The large holes are caused by Flak, these are preset but there are presets for hundreds more impacts. Effectively, wherever the plane is hit a hole will appear. The smaller holes are bullet and cannon shell impacts, and these aren't preset, the holes will appear exactly where the bullet hit.
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The look of the damage modeling is very well done. However if it is a static model then that is somewhat lacking but also understandable on console. Especially with that amount of detail being pushed. The game looks absolutely amazing. Some smoke effects need optimization but everything else looking good. Storm of War damage modeling sounds exactly what I would expect on a PC today with 2GB of application memory required. I'm still amazed at how much detail they push on these consoles using streaming technology.