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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-26-2009, 03:08 AM
Duguall Duguall is offline
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I've posted this in the forum about collisions, but I don't remind copying it for the sake of seeing it instead of finding it.

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on an earlier comment about the PS3 system specs, you also have to realise that a console is years of research and investment to get every peice of hardware to work 150% compatible with each other part to bring out the best performance. PCs can't do this for their most important task, being able to do many things. Video game consoles are meant to be pure gaming machines, while the PC is 10 or so uPnP pieces plugged into the motherboard and it'll do what you want to a certain extent. Not to mention the PS3 has the ability to give developers 6 SPE giving it some serious processing power that not even computers have yet. The same goes for the 360 with 3 processor cores doing 2 threads at once each. So while the consoles might not have big numbers like computers do, you have to realise millions of dollars of research making small numbers add up to huge results.
And some personal notes that I might of said in there, I didn't reread it. When something involves multiplatform games, its best if the games are as close as possible so there aren't any issues over sales and what system is best, so almost always the better system is pulled back by the lesser system. Might be a personal opinion, but the Playstation 3 processor-wise is greater than the 360 with its 7 SPE over the, in essence, 3 dual core processors. Being able to process all that information fast and efficiently, and if the developers had the skill to make a game using every inch of the system, it is possible to do some of the things graphics and performance-wise.

As in example, MAG chose the PS3 over 360 for a huge multiplayer game, even thought the 360 has a larger multiplayer fanbase.

Also, since many games are 360 exclusive, not many companies would have that ps3 experience to use the 6 SPE provided to developers.

Anyways, thats my response to you saying the consoles are out of date and underpowered ,which is an understatement considering their statistics, a PS3 is able to process 25.6 gigaFLOPS per second, which is basically a supercomputer!

Last edited by Duguall; 08-26-2009 at 03:13 AM. Reason: spelling correction
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Old 08-26-2009, 03:37 AM
Plippy Plippy is offline
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To be fair, most of the criticisms Duguall mentions wouldn't require extra controls (perhaps the flaps) or processing power. More dynamic collisions may be a stretch, but I agree that some of the other features could be rolled out in sim mode without really altering the gameplay for the masses.

I think it's a matter of having to prioritize features to reach market on time and perhaps pressure from the publisher to try to maintain as wide a user base as possible. However, the sim mode is there for a reason and I hope that we will see updates to this in the form of patches or updates.

My concern is that I have heard that Microsoft (unsure about Sony) are pretty strict about the number of updates which can be made available for a game, so it may be take some time before features and fixes are implemented, if at all.

Duguall- the PS3 may be more powerful than the 360 in some respects, but it seems evident that few developers really have the chops to make it outperform the 360. Whether this is because of the memory allocation, multithreading, or developer inexperience, I don't know. I think that this is a real shame (as an owner of both consoles) when I see a game that underperforms on the PS3 for no good reason. It's also a shame that the worst-performing console will usually dictate the upper limits of a multi-platform game to ensure feature parity.
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Old 08-26-2009, 04:07 AM
Duguall Duguall is offline
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Well my experience with Sony exlusive games is that the developers could post updates as fast as SCEA Q&A would process them and make sure they are what they are, but since it is multiplatform they will try to sync the updates, though some games like Fallout 3 they didn't sync updates, but that game also had more add-ons for 360.

And Aye to the rest of your post. The odds are they won't get to these issues within the release date or for a couple weeks after. And after the game is released any major gameplay changes like physics would upset a game a bit if not change it completely, so as much as I would like more realistic physics, I'm not sure if it is currently possible.
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