Thanks for your answer Anton, I appreciate the reply.
Bottom line, though, (and I'm all about the bottom line) is that I think all of us had it in our heads that this would be a "sim for consoles" with the option to play arcade. We did not come up with this notion out of nowhere. IL-2 is a sim franchise, and you are still selling it under that same name. Your trailers and depictions, your previews and your website, even your demo still had me believing it would be a sim. As I said before, I'm a flight instructor in real life and I can already appreciate the realistic touches you have placed in this game. It is, by all accounts, the closest thing to a sim that we have on consoles. And, as anyone who is a pilot surely knows, I don't make enough as a CFI to buy just any game I want. I have to make sure I will love it. I don't by the arcade flight sims because I expect them to be arcade-like. I leave them on the shelf.
However, with that said, even arcade games have full cockpits now (Ace Combat, BS Midway, and Blazing Angels), so don't think it silly of us to have expected more. Maybe 40 planes was ambitious. I agree. But we still ended up with 12, not 40. I do not blame you, as you appear to be our only advocate. Thank you for that. However, as a group, I think, it doesn't take a whole lot to make us happy. All other threads seem extreamly positive and helpful; several, in fact, praising the game for so many great features. However, sim fans cannot forgive not having cockpits.
Also, I honestly don't know you from Adam, so all my comments are pointed towards whomever is making the final say. Please don't take them personally.
However, just as you won't appologize for how this has turned out, I won't apologize for expecting the most out of my $50. I thank you for your hard work, but I will never feel guilty for expecting my money's worth. No one esle should, either. We were justified in our comments.
Thanks and I look forward to playing the finished version.
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Last edited by Whiskey Red; 08-21-2009 at 03:54 AM.
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