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Cryostasis First-person shooter meets survival horror set on a frozen Soviet ice-breaker trapped in the ice on the North Pole. |
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#1
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btw, great video. i missed quite some of those effects, like the water gushing through the open door (no wonder if you try not to drown), or the water coming out of the pipes. the video also showed impressively that the effects still not look very believable on a strong system, i mean, the way the water flooded the room, or the way water fountains are created when something falls into water. also, i never realized that shards of ice fall down when you shoot an enemy. why does that happen anyway? are they frozen? if so, why don't they shatter into a million pieces? (or rather 20000 lol). THAT would have been a cool effect worth having, but no... considering all this, i could have done without all these unrealistically looking effects. shading, caustic, normal and specular mapping were already impressive enough for me. Last edited by Xiaopang; 08-13-2009 at 01:07 AM. |
#2
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I reinstalled the game and lowered the res to 1600x900, dropped the water reflections and caustic and left the default physx values and it actually runs pretty well. Reflections and caustic while running at 1080p cut my FPS in half. Re: the values I had before are good for icicles, bullets and the sparks. I didn't notice much of an increase in visual quality with them at default. Water definitely needs to be higher than 200 though. There is so much water at 20,000. It's like a waterfall in a few places. lol I would leave the icicle count at 16 and particles at 300 as well as bullets and sparks with water up as high as you can. I am tempted to put all the settings down and run 1,000,000 water. lol I bet that would be awesome. I imagine there is a limit to the game engine at some point though. I haven't gotten to the water cannon yet but I imagine it won't work when the water count is below a certain number. It wouldn't work at 2000 either.
Have you looked to see if the AI can be adjusted? A lot of places in the game are really easy and I wanted to make it harder. Some of them won't chase you they just keep doing somersaults. lol Crysis 2 is supposed to be out next year with their new engine: Cryengine 3. It will be for consoles too so hopefully it won't be cut down to the console level. At 1920 res Crysis really starts to slow down...1680 isn't too bad. 1 GT300 might be enough for it...I hope so anyway...but with AA it will slow it down a lot. Especially since it needs a 2GB card for high resolutions and AA. The new batman demo arkham asylum has breakable objects, steam and cloth physx but no water yet at least. Here it is: Last edited by shaq; 08-13-2009 at 03:15 AM. |
#3
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as far as your particle values go, i'm just re-installing the game and will check them out. they seem reasonable to me. 1 icicle count is a little bit too few lol, but 16 sounds alright Quote:
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yeah, i also hope they won't use the console as a reference, but knowing crytech, they certainly won't limit themselves to that. the console versions of crysis were cut down compared to the pc-versions, so i think there is little reason to fear that for crysis 2 suddenly consoles would be the reference hardware. ah damn, i should have opted for that 1792MB card then... too bad that using sli doesn't add to your memory count. that batman demo looked awesome! THOSE physics look nice and well implemented and not so cheap and unrealistic as in cryostasis. tearable cloth, dynamic paper, destroyable objects...sweet... now why do all icicles in cryostasis shatter the same way? last time i checked, real ones break off in one piece and only break into a few pieces when hitting the ground...if at all...let alone shattering... if the physics in cryostasis looked as believable as those as in batman then most people wouldn't have so many issues, because those physics use a whole less processing power while looking more realistic |
#4
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alright, i tested the particle settings for water and as i already wrote in my very first post, those are limited to newly started games. you can't just mod them and load a save in the later game, which is a shame. anyway, here are two screenshots:
normal particle settings: ![]() particle count for all particle settings raised by factor of 10: ![]() update: half the particle count for each particle flag ![]() there is little, or even no difference between both pics. it looks like the particle count is capped. in fact, the framerate showed no impact by the values, even though i restarted the game after using them. i assume that the values are capped at 32768, which might be still too low to see no difference to 20,000. using like 300 or 400 made it look like a mix of turned off advanced physics and with the same feature enabled, showing the normal thin water streams with only very few of the "big" water bubbles coming through the door. i guess i'll experiment with other values now. may be lowering the count to 10,000 or even 5,000 would already be enough for no visible difference Last edited by Xiaopang; 08-13-2009 at 10:45 PM. |
#5
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You should be able to have a high icicle count but lower particle count if you think that is more realistic. I would leave the particles at least 50 so you can see the ice particles on the baddies. They are frozen but not solid it seems. It would be cool if they shattered though, but I don't think they could walk if they were that cold. lol
I wanted a few of them to chase you and maybe knock you down and stuff but that would require new animations I imagine. 1,000,000 water should fill the whole floor and get up to your waist! LOL Have you tried the cinematic mod for halk life 2? I just installed it and 64 bit Windows 7 RC and it is great what they did with it. Batman is nice and I am getting that on release day for sure. I do like the water in Cryostasis though. I believe before the patch that the locker doors didn't even move. I'm glad they made it. It's much more immersive now with the extra effects. LOL you beat me to the reply. I was hoping the particles could go higher than that. I guess we will be able to max out this game quicker than I thought. Unless it is limited in one of the scripts somewhere. Last edited by shaq; 08-13-2009 at 08:04 PM. |
#6
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an icy door, but if you punch them, they should shatter a lot less due to the pressure that concentrates only on a tiny spot...oh well... Quote:
but to come back to the particle value. the first time i beat the game, i played it unmodified and i didn't even recognize the particles. may be i had advanced physics disabled, but i only saw them for the first time in the video you posted. Quote:
actually i think the animations are already sufficient for that. they can walk and run. they take also cover if i remember correctly, so all's good. someone has just to modify the spawn numbers and they should charge automatically. Quote:
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is your windows 7 still timebombed, or is there already a patch? ![]() that's the only thing that keeps me from upgrading. i read that it was benched to be quite a notch faster than vista, so it should be great for gaming, especially for such power hogs as cryostasis Quote:
![]() i do think the water in cryostasis is a two-edged sword. standing in a room with melting ice and seeing the water dripping from the ceiling looks just fantastic. on the other hand, the water of the water gun, or any concentrated stream of water for that matter looks just unrealistic. it's even more obvious in the video that you posted, where you can see how the water shoots in batches through the open hatches. i haven't played the game unpatched so i don't know if they patched the open hatches in, but it is possible, seeing how big the patch is and how many files are being updated. those can't be all scripts. they can't weigh in that heavily. possible! although variable handling should be hardcoded directly into the executable. that doesn't mean that it's not possible to hack it, but considering how weak the effects look reality-wise, i don't think it would be worth the effort. Last edited by Xiaopang; 08-13-2009 at 09:32 PM. |
#7
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How does that water cannon work anyway? If they are already frozen it must be hot water that comes out and melts them. Maybe that is boiling water that makes the sound when you have the water cannon in your hand. lol So it wouldn't freeze the ground unfortunately. I beat the game before the patch came out and it was missing a lot of the effects that were in the benchmark last year. There weren't any blue sparks and a lot less water was in the game. I believe only on the walls and none dripping from the ceiling and none from any of the pipes. Also the locker doors weren't movable and none of the extra cans and barrels. I don't think you could even knock the barrels and shovels off of the wall. So it is much better now than before. Quote:
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I actually like the water though. Have you tried it at 20,000 through the whole game? I am halfway through and I am liking it. There may be a hard limit to the overall number of particle effects and it could be determined by the engine itself. Did you try lowering everything else before you upped the water value? It might make a difference. Last edited by shaq; 08-13-2009 at 10:37 PM. |
#8
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there is a way to modify values in ram. i guess this would be the only way to reliably check for a cap. having to re-start the game after changing the values is just too tedious. the alternative would be to use a level cheat to directly jump into a water-heavy level. |
#9
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I think your mod affected my game more than it should. It works great of course it boosted my fps by 50. The problem is that i think it took out an item needed to pass a certain part. The part of the game im talking about is when the character is in a mental echo. Its where you in a scuba suit and some mutant drags the character out of the water and cuts it open with an axe. I cant get passed this part because the point where you have to take the axe to kill the guy the axe just disappears. Im not able to pass the game now
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#10
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So this mod strips lots of things to improve the performance. But...
In my experience the only thing, that really puts the frame rates down is shadows. I set my all settings to minimum with shadows disabled, and then set all settings to maximum with shadows also disabled - got almost the same frame rates no matter the AA, effects or resolution!!! Then i turned on maximum with shadows enabled, and then maximum with shadows disabled - the frames went sky high when no shadows were turned on. I was testing on GTX 280. Last edited by Artas1984; 01-19-2011 at 08:39 PM. |
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