Quote:
Originally Posted by TexRoadkill
I wouldn't want any HUD assistance in Sim mode. They just need to make the targets more obvious with more muzzle flash, smoke, maybe a larger sprite when you are viewing at distance like they do with the aircraft.
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For whatever my opinion is worth I agree with Tex and the anti-HUD side on this. There is definitely a problem with acquisition, and I honestly think one that goes beyond the challenge of sim mode, though I think solving it without adding HUD elements is the best solution. Simply having really long draw distances would do wonders, if we could see the target from far out and line-up properly then its just a matter of skill. The biggest problem is that I know where the targets are generally, but I can't line-up until the very last second of my attack run because they aren't drawing until then. My guess is that the devs were thinking about this more in terms f the arcade experience, which with the hud is fine, but in Sim it really makes it impossible.
All that being said however I'll bet dollars to doughnuts that the final ver is exactly the same as the demo, it almost always is.