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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

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  #1  
Old 08-08-2009, 07:43 AM
DGDobrev DGDobrev is offline
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Well, Vilk, that was indeed innovative

It would appear that losing a battle has its advantages and can be exploited for a better score. There are several good points where you can strategically lose a battle and save yourself the time to get back to darion for various reasons (troop restock, etc) - like freedom islands and elven islands, especially if you have time to spare and the day hadn't rolled yet. Great find Vilk, hands down.

Still, you should try ending the game without anga's I think that should shave off a day and improve the score - since you still need to travel, unless you do it in the beginning of day 7 after you beat up haas and just before talking to king mark - in that case using this trick will just net you a bonus quest and improve the scoreline.
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  #2  
Old 08-08-2009, 08:34 AM
Vilk Vilk is offline
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Originally Posted by DGDobrev View Post
Still, you should try ending the game without anga's I think that should shave off a day and improve the score - since you still need to travel, unless you do it in the beginning of day 7 after you beat up haas and just before talking to king mark - in that case using this trick will just net you a bonus quest and improve the scoreline.
It cost much less time to use fast travel to achieve Anga Ring quest than to win a full day. Achieving Anga Ring quest don't win a day but only don't loose a day to do it, only few hours, about 2/3h.

Last edited by Vilk; 08-08-2009 at 03:00 PM.
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  #3  
Old 09-17-2009, 03:14 PM
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Zhuangzi Zhuangzi is offline
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Well, after about nine months off from playing KB, I finally finished my fifth overall game, Impossible Paladin. I've now beaten all three classes on Impossible, and I believe Paladin was the hardest.

Score: 1485
Day of Completion: 23
Completed Quests: 103 (no failed or unfinished
Stats: Attack 19 Defense 7 Intellect 32
Money left: 240,000

This was my best score, as 23 days was my best time. I'm still nowhere near the 7 days people like Calinda and Vilk have achieved, but then speed isn't really my priority. I like to run through each new area to pick up runes/flags etc before fighting enemies, and I'm not a powergamer that manages to achieve full mana at the end of every fight. I think 23 days is pretty good for Impossible though. I could probably have done it in 20 but I am also a completist (i.e. every stack must die ) Actually, I think I left about 5 stacks alive in total.

This was also the first time I completed 103 tasks. Apparently there are 104 in total, but two are mutually exclusive, so 103 is the highest you can get.

I can't believe I ended up with such miserable stats! 7 defense! This is the random element of the game influencing difficulty. On the other hand, I was basically a mage in that I had all three mage schools maxed and I was dealing 5000-5500 damage per hex with Fire Rain by the end.

Money was also a big issue, probably because of the poor Defense I had. Paladin is quite difficult because you don't have the high leadership of the Warrior or the powerful spell power of the Mage. Paladin seems okay early on but it's a real handicap by the end-game, IMO.

Well, off to bed for me.
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  #4  
Old 09-25-2009, 01:46 PM
Ryder Ryder is offline
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Just finished my 9th and final game. Here are my scores in order

Normal Warrior - 749
Hard Wizard - 746
Impossible Paladin - 1131
Impossible Warrior - 1483
Impossible Wizard - 1497
Impossible Paladin (no losses) - 1505
Impossible Warrior (Human only) - 1462
Impossible Wizard (Undead only) - 1440
Impossible Paladin (Neutral only) - 1587

Time for a break before the expansion is released. It's been a blast.
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  #5  
Old 09-26-2009, 12:58 AM
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Zhuangzi Zhuangzi is offline
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That's good work, Ryder. I notice your fifth game and my fifth game have very similar scores. I tried to start a no losses Impossible Mage game, but it's very hard without Resurrect or Gift. I guess Paladin is the easiest way to try for no losses. Doesn't seem to help the score though.

That was a good idea to role-play various factions to enable you to play again. I would have thought Humans would have been a solid faction, but the Undead not so much, especially early. Neutral? Well, there's a lot of neutrals in the game.

See you on the AP forum soon.
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  #6  
Old 09-26-2009, 05:21 AM
Ryder Ryder is offline
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Quote:
Originally Posted by Zhuangzi View Post
That was a good idea to role-play various factions to enable you to play again. I would have thought Humans would have been a solid faction, but the Undead not so much, especially early. Neutral? Well, there's a lot of neutrals in the game.

See you on the AP forum soon.
You'd be surprised at how easy the undead were. 90% of the time my battles were just vampire bats against the enemy. No retaliate and regeneration, say no more.

As for neutral, that includes dragons remember, but I did only use them for about 3 fights in the labyrinth. Griffins (74.5%) were my main unit and then Royal Snakes (9.8%). My third best unit was the Ice Ball (3.9%). Griffs and Time Back are a great combo.

Cant wait for AP. See you in there.
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  #7  
Old 10-09-2009, 10:54 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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Quote:
Originally Posted by Zhuangzi View Post
Well, after about nine months off from playing KB, I finally finished my fifth overall game, Impossible Paladin. I've now beaten all three classes on Impossible, and I believe Paladin was the hardest.

Score: 1485
Day of Completion: 23
Completed Quests: 103 (no failed or unfinished
Stats: Attack 19 Defense 7 Intellect 32
Money left: 240,000

This was my best score, as 23 days was my best time. I'm still nowhere near the 7 days people like Calinda and Vilk have achieved, but then speed isn't really my priority. I like to run through each new area to pick up runes/flags etc before fighting enemies, and I'm not a powergamer that manages to achieve full mana at the end of every fight. I think 23 days is pretty good for Impossible though. I could probably have done it in 20 but I am also a completist (i.e. every stack must die ) Actually, I think I left about 5 stacks alive in total.

This was also the first time I completed 103 tasks. Apparently there are 104 in total, but two are mutually exclusive, so 103 is the highest you can get.

I can't believe I ended up with such miserable stats! 7 defense! This is the random element of the game influencing difficulty. On the other hand, I was basically a mage in that I had all three mage schools maxed and I was dealing 5000-5500 damage per hex with Fire Rain by the end.

Money was also a big issue, probably because of the poor Defense I had. Paladin is quite difficult because you don't have the high leadership of the Warrior or the powerful spell power of the Mage. Paladin seems okay early on but it's a real handicap by the end-game, IMO.

Well, off to bed for me.
Are you kidding? That's a great score and only 23 days!

It's gonna take me twice that amount of days cause it's just a bit of fun isn't it. I go back and forth I aint bothered about days..they help the score I assume?
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  #8  
Old 10-09-2009, 11:20 PM
Elwin Elwin is offline
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you can see formula at records xD
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  #9  
Old 10-12-2009, 10:58 AM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by Kings Bounty Hunter View Post
Are you kidding? That's a great score and only 23 days!

It's gonna take me twice that amount of days cause it's just a bit of fun isn't it. I go back and forth I aint bothered about days..they help the score I assume?
Yeah cheers, it's a good score but Vilk and Calinda have done a fair bit better, as have a few others. I don't really like the need to hurry in order to get a high score. As I said before, I always like to scour new areas for runes/scrolls/flags before engaging the enemies, and I also like to open up new areas of the main quest (eg Ellinia) to give myself more options in terms of units, spells and equipment. All of this prevents me from getting anywhere near the 7 days people have managed. I'd say I could get it under 20 playing the way I do, just being more careful with the timings, but 7 days isn't going to happen.

The thing I like about Armored Princess is that travel times have been improved. Now it takes a fixed number of hours to travel from one island to another. No more 7am stuff...
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  #10  
Old 10-13-2009, 09:54 AM
Ryder Ryder is offline
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Quote:
Originally Posted by Zhuangzi View Post
The thing I like about Armored Princess is that travel times have been improved. Now it takes a fixed number of hours to travel from one island to another. No more 7am stuff...
Amen brother.
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