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Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company.

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  #1  
Old 08-07-2009, 04:40 PM
Freak Of Nature Freak Of Nature is offline
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Few little mistakes ain't big problem.
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  #2  
Old 08-07-2009, 04:48 PM
evh5150vanhalen evh5150vanhalen is offline
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Quote:
Originally Posted by Freak Of Nature View Post
Few little mistakes ain't big problem.
nooooooooooooooooooooo errors are no big deal games FLOP because of them,when you have errors in the game it does not make the developers look good especially when they flew to california took pictures of the trucks and drove around california
its pretty sad
ivan lives in british columbia canada
rowan lives in the netherlands
i live in nova scotia canada
we go off pictures we find on the internet to make these trucks not pictures from a trip we took when we went to another continent
look at forza,midnight club,test drive unlmited especially those games have mega detailed cars and environment their vehicles dont have BIG errors like these trucks and the games dont take as long,you can say bla bla thats because they have a bigger team than 30 people or so who cares honestly.tdu took like 2-3 years has better looking environments,cars ect

and if you kindly look at my post above now that i have added pictures of what i am talking about


plus our trucks have 3D interiors not dashes that are all textures that look funny

Last edited by evh5150vanhalen; 08-07-2009 at 04:50 PM.
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  #3  
Old 08-07-2009, 05:41 PM
Freak Of Nature Freak Of Nature is offline
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I don't think RnR will FLOP because of only those errors... Anyway we've gone way of topic, so let's get back to it.
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  #4  
Old 08-07-2009, 08:09 PM
pook pook is offline
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Ok. Model doing a nice model. But in the game by SCS engine it looks ridiculous. Bad primitive game engine and rear physics. It behaves as antimatter in the game because stupid SCS engine. To save even modeled trucks and trailers.

Last edited by Freak Of Nature; 08-07-2009 at 08:38 PM. Reason: obscene language used
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  #5  
Old 08-09-2009, 12:12 AM
Ubaku Ubaku is offline
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Guys sorry that I have been ignoring you lately. The arrival of the new PR manager Sergey Babaev has caused some crazy stuff to happen. Good stuff but crazy.

Now finally after 8 years of waiting we get our own personal PR manager from Softlab-Nsk whose job is to make us happy. Umm LOL. Very nice but it would be nicer if this happened years ago

Anyway he asked me to do stuff at truckpol and I forgot to update you here. Sorry. You already have most of the new information in threads started by Freak of Nature.

I have Sergey Babaev on instant messenger and talk to him often. First of all he actually works in the Softlab-Nsk building and plays RnR every time it us updated, in other words often. Jealous LOL. He told me some things about what he saw. This game is going to be amazing. If he tells me anything else I will tell you.

One thing he said is YES DAMN IT it will finally come out in November 2009 make sure 100% of this. So stop even thinking about it. It is no longer an issue.
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  #6  
Old 08-09-2009, 12:16 AM
Ubaku Ubaku is offline
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Exclamation blog translation

Guys I will be the one translating part of this blog http://rignroll.taba.ru. I have just translated one of the articles there, and it will soon appear on the english version of the blog. Before then you can read it.

It is the translation of this article, impressions of Sergey Babaev about the steering wheel in RnR.
http://rignroll.taba.ru/blog/f/Blog/...ya_v_igre.html

Please look at the website above to see the pictures referred to here.

Here is the translation. Enjoy.


The use of the steering wheel in the game. Refuse to use the keyboard? Here is what to do.

Ok, enough! Enough playing using the keyboard, I thought to myself as I was replacing my keyboard yet again, this time from regular to ergonomic, from ergonomic to gaming, and so on. It is obvious what I should try next, a steering wheel, pedals, gearbox, the only thing not so obvious is which choice to make.

There were many wheels. There was a regular yet massive one called Defender Forsage Turbo (pic 1), A sporty one Dialog GW-23FB Gran Turismo 2 (pic 2), and even an uncomfortable one called Genius SpeedWheel RV FF (pic 3) whose gamepad got in the way of actual steering.

Then I looked at the logitech wheels, which are the best and easiest to use. No we are not partners with Logitech and I'm not advertising them, its just that most gamers seem to love their
products.

But even here the choice was hard. Logitech MOMO Racing Force Feedback (pic 4) and Logitech G25 Racing Force

Feedback Wheel.(pic 5). I chose the second one, and think that most people will agree with me.


Step 1: Getting ready to drive.

This was the second time I ever used a steering wheel, except in arcade games of course. Later I realised that I have no clue how to use the gearbox, and stood in neutral for 1 minute pressing on the gas pedal without moving. Oh well, the only way out is automatic transmission.

Then I chose the view, outside view to be exact. Of course its cool to look at your powerful 18 wheeled metal stallion, but its much more comfortable to drive from the driver's cabin view. Then I customized my view so that I can also see a good part of the truck itself from the driver's view.

So then I carefully pushed on the gas pedal, held the steering wheel with confidence and looked. All the gauges in the truck cabin began to move and the virtual steering wheel perfectly mimicked my physical movements, even the slightest vibrations. That is one of the things that really caught my eye, the synchronization of the physical and virtual steering wheels. You know how in some games we turn the wheel all the way, and the virtual wheel hardly moves at all, or we hardly touch the wheel at all, and the the virtual wheel rotates 90 degrees. But I am very happy to say that there was no such problem in Rig'n'Roll.

Second step: My first impressions

What I really enjoyed doing is turning the wheel as far as it can go and then letting it go until it returned to the default position, while watching the virtual wheel mimic this action perfectly. But here I repeat myself as I already said how well the virtual wheel responds to the physical one. Of course you first need to regulate the settings a little for this to be perfect.

Also you need to get used to each truck separately, because some trucks require less of a turn on the wheel than others to go around the same car when passing the car for example.

I tried the formula 1 like speed controls. I am not a big fan of this and feel that its uses in real life are limited, however it is very useful in the game. Imagine that you need to run away from the cops while carrying a heavy trailer and the fine if he catches you is very expensive, its then when this extra speed is very nice.

In summary, these are basically my impressions of using the steering wheel in Rig'n'Roll. Pretty, effective, realistic. My only problem was my constant want to use the keyboard, but I realize that some games are meant to be used with keyboards, while Rig'n'Roll is one of those which was meant to be used with a steering wheel, as in fact were the earlier games in the Dalnoboyshiki series.
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