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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#1
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Guys this thread is here to give suggestions to the devs none of us want to hear you argue and say rude comments. Stay on topic and do not repeat suggestions.
Thanks Last edited by trk29; 08-07-2009 at 02:44 PM. |
#2
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A seperate volume control for "in-game" music and "menu" music.
I love the music and would like to hear while navigating the menus, setting up matches, etc. But when I'm flying I just like to concentrate on the sounds of the aircraft, guns, etc. |
#3
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Another small detail, but important and easily changeable: no automatic mission cut-off after the objectives are completed! I love red skies over dover, but normally after the Stukas I like to dogfight the 109s and try to land, almost every time I get cut off on my final approach ITS TRES ANNOYING! Really its a small tweak, but the final version of BoP would be way better if its left up to the player to end the mission. Player control=good; game control=bad. As for big things I would like but probably won't get: having the option to take-off on every mission, get into formation and fly to objectives, then land after the mission is over would really majorly improve the immersion factor and I (+many others) would be overjoyed to have it. Please? |
#4
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Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed. Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight. Simulation Control Scheme OPTION RS-looking around LS-Pitch/Roll LB-Throttle Down RB-Throttle Up RT-Yaw Right LT-Yaw Left A-Guns B-Bombs X-Rockets Y-Zoom Dpad Left-Landing Gear Up/Down Dpad Right-Map Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands Dpad Down- Bail Out Last edited by Xx RTEK xX; 08-08-2009 at 09:26 PM. |
#5
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#6
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#7
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#8
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Hey Anton,
Firstly thanks for posting this thread, nice to know 1C listens to the ppl who buy the products. Ok here's my suggestions : 1) Take off, so needed ! It would make the campaign feel much better, Battle of Britain surely would need scrambles for the RAF? 2) Smooth out control movement in cockpit view, it feels like the controls have a large dead zone so it makes movement sometimes erratic and prone to stalling. 3) Spitfire Mk II, NO cannons and only green and brown paint scheme please please please, the early Mks of spit didnt use the Green/Grey scheme, it came in to use around the winter of 41. 4) Belly landings add so much to a sim 5) Ways that A/C especially He111 get shot down seem quite limited, I mean not every time you hit an aircraft's wing will it come off. Thanks again Anton Last edited by BigPickle; 08-09-2009 at 01:20 PM. |
#9
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The demo is pretty solid, I third the motion for greyouts and tunnel vision during high G maneuvers. The controller layout is good for me, but the look function is a bit wonky. Its difficult to hold the stick down and look around. The hold should be mapped to the left trigger in my opinion. Can't wait for this game though......FINALLY!
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#10
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it would break the game Hands on throttle and stick , the flight and combat controls need to be on the players hands at all times That means moving the gun/bombs/to the face pad is taking the ability to shoot away from the stick Here is the correct layout that will put gamepad players at the same level as joystick users. Rstick-elevator/ailerons (switchable to left stick for southpaws) Lstick-Throttle/rudder//// When activated will let players look around cockpit Rstick click down-target camera(toggle, not hold down) Lstick click down-cockpit lookaround (toggle or hold down *selectable in options" , this way the player can manuever the plane with the right stick while still having the ability to look around the cockpit during a dogfight with the left, downside is no throttle control when activated) Right button-zoom (toggle) Left button-trimming Right trigger-Guns/cannons Left trigger-Bombs/rockets A button-switch targets//Hold to switch to objective B button-Landing gear X button-flaps Y button- empty / new feature? THATS HOW YOU DO THE CONTROLS [/B][/U] Last edited by guiltyspark; 08-09-2009 at 10:46 PM. |
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