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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-07-2009, 02:41 PM
trk29 trk29 is offline
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Guys this thread is here to give suggestions to the devs none of us want to hear you argue and say rude comments. Stay on topic and do not repeat suggestions.

Thanks

Last edited by trk29; 08-07-2009 at 02:44 PM.
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  #2  
Old 08-07-2009, 04:02 PM
butterfield butterfield is offline
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A seperate volume control for "in-game" music and "menu" music.

I love the music and would like to hear while navigating the menus, setting up matches, etc. But when I'm flying I just like to concentrate on the sounds of the aircraft, guns, etc.
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  #3  
Old 08-08-2009, 08:19 PM
Doktorwzzerd Doktorwzzerd is offline
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Quote:
Originally Posted by butterfield View Post
A seperate volume control for "in-game" music and "menu" music.

I love the music and would like to hear while navigating the menus, setting up matches, etc. But when I'm flying I just like to concentrate on the sounds of the aircraft, guns, etc.
Thats a small detail, but important and easily changeable; I agree 100%! Even simpler would be the music volume just affect mission music, which is what I assumed i did before going back to the menus and thinking "hey wheres that great score?"


Another small detail, but important and easily changeable: no automatic mission cut-off after the objectives are completed! I love red skies over dover, but normally after the Stukas I like to dogfight the 109s and try to land, almost every time I get cut off on my final approach ITS TRES ANNOYING!

Really its a small tweak, but the final version of BoP would be way better if its left up to the player to end the mission. Player control=good; game control=bad.

As for big things I would like but probably won't get: having the option to take-off on every mission, get into formation and fly to objectives, then land after the mission is over would really majorly improve the immersion factor and I (+many others) would be overjoyed to have it. Please?
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  #4  
Old 08-08-2009, 09:22 PM
Xx RTEK xX Xx RTEK xX is offline
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Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed.

Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight.

Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A-Guns
B-Bombs
X-Rockets
Y-Zoom
Dpad Left-Landing Gear Up/Down
Dpad Right-Map
Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands
Dpad Down- Bail Out

Last edited by Xx RTEK xX; 08-08-2009 at 09:26 PM.
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  #5  
Old 08-08-2009, 10:09 PM
Flanker15 Flanker15 is offline
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Quote:
Originally Posted by Xx RTEK xX View Post
Arena Mode


Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A-Guns
B-Bombs
X-Rockets
Y-Zoom
Dpad Left-Landing Gear Up/Down
Dpad Right-Map
Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands
Dpad Down- Bail Out
I've decided this is a superior layout after having a play with my controller.
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  #6  
Old 08-08-2009, 10:43 PM
David603 David603 is offline
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Quote:
Originally Posted by Xx RTEK xX View Post
Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed.

Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight.

Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A-Guns
B-Bombs
X-Rockets
Y-Zoom
Dpad Left-Landing Gear Up/Down
Dpad Right-Map
Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands
Dpad Down- Bail Out
This is going to produce a lot of accidents Especially since there are a number of regularly used functions on the Dpad anyway. Apart from that good layout, I would like to see this as an option, because at the moment I'm playing with a similar layout on a 360 controller on the PC Il2, and I prefer it to the current layout.
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  #7  
Old 08-08-2009, 11:48 PM
thundermuffin thundermuffin is offline
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Quote:
Originally Posted by David603 View Post
This is going to produce a lot of accidents Especially since there are a number of regularly used functions on the Dpad anyway. Apart from that good layout, I would like to see this as an option, because at the moment I'm playing with a similar layout on a 360 controller on the PC Il2, and I prefer it to the current layout.
While I don't completely agree with the layout to some extent, I do think that there needs to be a bit of an overhaul. I would say that for the bail button something like RB + LB ... don't forget that you can combine a lot of things... and don't forget about buttons like R3 and L3... some of the least used buttons on a controller.
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  #8  
Old 08-09-2009, 01:16 PM
BigPickle
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Hey Anton,

Firstly thanks for posting this thread, nice to know 1C listens to the ppl who buy the products.

Ok here's my suggestions :

1) Take off, so needed ! It would make the campaign feel much better, Battle of Britain surely would need scrambles for the RAF?

2) Smooth out control movement in cockpit view, it feels like the controls have a large dead zone so it makes movement sometimes erratic and prone to stalling.


3) Spitfire Mk II, NO cannons and only green and brown paint scheme please please please, the early Mks of spit didnt use the Green/Grey scheme, it came in to use around the winter of 41.

4) Belly landings add so much to a sim

5) Ways that A/C especially He111 get shot down seem quite limited, I mean not every time you hit an aircraft's wing will it come off.

Thanks again Anton

Last edited by BigPickle; 08-09-2009 at 01:20 PM.
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  #9  
Old 08-10-2009, 10:04 PM
Funkdenomotron Funkdenomotron is offline
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Posts: 3
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The demo is pretty solid, I third the motion for greyouts and tunnel vision during high G maneuvers. The controller layout is good for me, but the look function is a bit wonky. Its difficult to hold the stick down and look around. The hold should be mapped to the left trigger in my opinion. Can't wait for this game though......FINALLY!
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  #10  
Old 08-09-2009, 10:40 PM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by Xx RTEK xX View Post
Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed.

Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight.

Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A button-Guns
stopped reading there

it would break the game

Hands on throttle and stick , the flight and combat controls need to be on the players hands at all times

That means moving the gun/bombs/to the face pad is taking the ability to shoot away from the stick


Here is the correct layout that will put gamepad players at the same level as joystick users
.

Rstick-elevator/ailerons (switchable to left stick for southpaws)
Lstick-Throttle/rudder//// When activated will let players look around cockpit
Rstick click down-target camera(toggle, not hold down)
Lstick click down-cockpit lookaround (toggle or hold down *selectable in options" , this way the player can manuever the plane with the right stick while still having the ability to look around the cockpit during a dogfight with the left, downside is no throttle control when activated)

Right button-zoom (toggle)
Left button-trimming
Right trigger-Guns/cannons
Left trigger-Bombs/rockets

A button-switch targets//Hold to switch to objective
B button-Landing gear
X button-flaps
Y button- empty / new feature?


THATS HOW YOU DO THE CONTROLS [/B][/U]

Last edited by guiltyspark; 08-09-2009 at 10:46 PM.
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