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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#1
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Nah, if you must mash the face buttons while flying it is, but you have ALL your flight controls on the two sticks and the only critical functions between takeoff and landing are inserting bullets/bombs into unfortunate planes/targets and panning your view.
Panning view is EASIER if they switch the sticks because you would be taking your thumb off the rudder/throttle instead of pitch/roll - I'd rather scan the sky with control over pitch/roll than throttle/rudder control if I had to choose between the two. Guns/bombs can be fired/dropped from triggers (aren't they like that already?) without taking thumbs off sticks. I don't see the major drawback of switching the sticks - either way sucks compared to a flight stick, but for many, having roll/pitch on the right stick would feel much better if they can't buy a stick. |
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#2
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Right now, in my opinion, this game fails to offer the middle-of-the-road realism that many console fans desire. The realism gap between Arcade and Realistic is too large.
Arcade is just silly, being able to go 1000 Km/h in a Spitfire plus machine guns that shred a bomber with two bullets. But Realistic and Simulation are nearly impossible to control without constantly stalling and going into an unrecoverable spin. The controls are very frustrating on Realistic and Simulation, and dare I say it, not even realistic. No fighter plane is that sensitive to minor turns. Okay, so here's my suggestion to improve gameplay: There needs to be another middle level of difficult/realism, maybe called "AUTHENTIC". It would be in-between "Arcade" and "Realistic". It would have the controls of Arcade, except no WEP (so therefore realistic speed), and most importantly it would have the damage model of Realistic so that it takes the right number of shots to shoot down an He-111. In "Authentic" it might also be easier to stall than in Arcade, but not as easy as in Realistic, plus stalls and spins would be simple to recover from or recover automatically, like they are modeled in the Ace Combat series. At the very minimum, there needs to be an option to enable realistic damage in Arcade mode. I hate how you just touch the He-111s with your tigger and they explode. WW2 planes did not have vulcan cannons. Thank you developers for your time. |
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