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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#1
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if you are "shot down" a external camera will show your plane plummiting toward the ground. if you are damaged to the point where you are losing airspeed and need to put the plane down AND YOU DO IT SUCCESSFULLY you should be REWARDED |
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#2
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if they are not in the game already, carrier landings
PLEASE I have never seen anything definitive concerning this so I am assuming you want to surprise us, or they got cut somewhere along the way |
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#3
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I'm a combat veteran and I've personally seen a dozen different color tracers on the battlefield flying at my side and from my side back at the enemy... the same would have been the case in the skies over battlefields of world war two. different countries used different colors for different calibers and different types of ammunition... So, historically accurate tracer colors and brightness would be very nice on the eyes.
Has anyone noticed that only the tracers in the game actually seem to exist? Traditionally, ammunition for smaller caliber machine guns (or even .50s) would be loaded 1 in 5 tracer, the other 4 being ball or armor piercing, sometimes they'd be loaded with API, Armor Piercing Incendiary, which were generally all tracers- it would look like a stream of red or white lasers coming out of each gun- but the guns would heat up faster. Larger cannons, which generally had a slower rate of fire and less ammunition due to the rounds' actual size would fire all tracer usually because most cannon rounds were tracers, they'd be fire in short bursts to save ammunition because they couldn't carry very much... Look at actual combat footage when large caliber guns hit planes and ever smaller caliber ones with exploding or incendiary ammunition there are a lot of flashes and pieces of things and holes ripped into stuff. So at least for visuals there should be more lead per gun flying out than there are tracers- so there should be more tiny flashes and little holes. there doesn't have to be any change to the damage potential of each tracer- just make each non-tracer round due far less damage so that it won't alter gameplay, just visuals... I think it's kind of odd to see all my half dozen .50s on my P51 Mustang firing at water and only seeing 7 or 8 splashes after holding the trigger down for a second- when in reality it would be a stream of a couple hundred rounds I just let fly... the water would be a torrent of geysers in a stream, the affect of gunnery on that magnitude is like spraying a garden hose. Another possibility is to make a new setting that would coincide with limited ammo and fuel. Limited cannon ammo only? Or, better yet, just treat cannons as as a secondary weapon like rockets or bombs. utilize the pressure sensitive controller and make the trigger fire only machine guns at light pressure and all guns on higher pressure. Another problem I've noticed is quite frustrating... The dorsal turret on the A20 is for some reason unable to turn 360 degrees... which in real life- it could... it could even be used by the pilot and fire at the same target as the forward .50s in the nose. the same problem exists for the Dorsal gunner in the B17G... the dorsal turret could in-fact turn 360 degrees and had coverage over the entire top hemisphere of the plane. For some reason I can't seem to use the ball turret on the B17G at all... or at least it wont fire down. The ball turret had complete coverage of the bottom hemisphere of the B17 and could even fire straight down... The ball turret gunner frequently performed flips and spins and was frequently upside down shooting at enemy fighters... So, i think all the turrets should be fixed. I also would like a new bombardiers view in the bombers, especially the He 111 and the B17G... Even in arcade mode you can't even come close to seeing a target if you fly at realistic altitudes- B17s flew at over 20000 feet on normal missions. Targets don't even show up on the in game radar over 15000 feet. Also- and this is a stretch... but I'd like to be able to use my squadron from the campaign (the ability to command 3 or at least some AI controlled aircraft) in multiplayer. I think filling the skies with more planes, some commanded by a player, would be sweet. I'd love to have 4 B17G's flying in a formation--- but how'd you have them drop their bombs at the same time as you? Another problem with this is that generally even the most hardened AI plane I've seen in the game is very easy to shoot down... the skill of the AI would have to be beefed up to be like real Luftwaffe pilots in the early days of the war, or to last more than 10 seconds in a multiplayer team battle. |
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#4
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The Bombardiers view in Sim would be so much improved if all the developers did was delete the plane from the current view. You dont need to see the plane turning and it would make high altitude, level bombing possible without the damn fuselage in the way.
In WWII the bomb aimers didn't stand on top of their plane, lining up the target with the nose of the plane before they lost the line of sight and just had to hope and wait for a red light to drop the bombs. They AIMED at the target.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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#5
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My copy of the game was delivered to me yesterday after 4 agonizing weeks of waiting and reading posts on this forum and I was very optimistic about the level of simulation the game would offer.
I completed all of the tutorials in order to unlock the simulation mode, hoping it would be vastly different from the arcade mode. I must be honest in saying that I was a little dissapointed. The scenery and level of detail on the ground is absolutely stunning and is leaps ahead of previous installations of the game but the same can't be said for the overall "feel" of the flying experience. When adjusting the throttle, there is no distinct change in the sound of the engine which is so important in a game like this. The guns, the enemy planes, the explosions, the sirens and communications all sound great but the sound effects of the users plane can be vastly improved. Another complaint I have I the lack of controls available to the pilot. I understand that given the limited number of inputs available to the average gamer, the devs were unable to include very important inputs such as full control of the aircrafts flaps, prop pitch control, fuel mix, radiator etc. I do feel however that if a gamer is as serious as I am about this particular game - having purchased all previous derivatives of IL 2 - they would have more than a gamepad to fly with. Namely a keyboard, mouse and flight stick. Would it not be possible to include these advanced controls in simulation mode whereby those who are serious about the simulation side of the game are given the option of controling every aspect of their aircraft using additional hardware? Leaving the arcade and realistic mode with all the assists etc for those who don't have the additional hardware (keyboard, mouse, stick). Thank you to the devs for a great game. These are just my thoughts as a Virgo... |
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#6
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A little suggestion !
In Flight school mode, you need to choose at least one plane to fight against. It would be appreciated to have the ability to choose 0 plane, to make free flight ! Thanks |
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#7
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I posted before that it is nearly impossible to see ground targets in Simulator mode. Will this be addressed? I suggested earlier that maybe there could be radio chatter patched in to help those who are struggling. Another possibility would be to add zoom to the map. In Stalingrad there is so much going on that you can't even see your own plane on the map when your over the city.
I just beat the game in realistic mode. I think I might have to give up on trying to beat the campaign in simulator mode. |
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#8
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Same as a few others have said
Camera positions for Bombing and Rear gunner moved to 1st person view. Missions start on the ground and end back at the base in realistic and sim modes with options to end or start in flight. At last there is a decent WW2 sim for the XBox console and hopefully things will improve but MS need to improve their console with upgrades that allow developers to exploit its full potential. |
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#9
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Quote:
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#10
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I love BOP. I have spent WAY too much time on this thing, but loving it. I am an older gamer (49) that gets board with games pretty quick and generally never finish them. This is the very first game that I have played all the way through the campain as well as the single missions, and now loving the online battles.
Anyway.. A few things I would like to see. A sequil with the Pacific Theater, and associated planes. Maybe a 3rd with Korean War theme with early jets (F-86, F-4, B-52, maybe even with some air refueling missions would be cool). Maybe even a WWI version on the side. Those old wood planes would be a hoot to buz around in. Also, it would be really cool to be able to form a team and man the birds with non-AI gunners, etc. I think the B-17 for instance would be cool if we could man it with a pilot, and each gunner over Xbox Live and go on bombing missions and runs as a Bomber crew. What I would love to see added to BOP, and future sequils is a "Free Flight" training map for on line. I have a handful of friends that we love to go in and just mess around. We like to put on little air shows for each other with low level high and low speed flybys, bombing demonstrations, etc. It is lots of fun. Maybe a map with ground targets to compete against each other on a friendly training basis. We got into private dogfight, or other modes, but if we happen to have a tail gunner, we have to be careful not to shoot each other down, because we like to practice formation flying as well. It is hard to do on the competition maps without a tail gunner going crazy. We like to lock on the other and watch them do stunts while another sits on the ground, etc.. Just lots of fun with this, and it would be cool to have a dedicated map for just this type of thing. Just a practice, or training on line map where we have control on who and when we want to lock on each other, with ground targets that we decide on the fly if they are friendly or foe.. Just sayin.. Thanks for a great game.. Keep this series going, it is the best console flight game out there hands down.. Last edited by Tudorp15; 10-04-2009 at 01:44 PM. |
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