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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #41  
Old 07-31-2009, 12:02 AM
irrelevant irrelevant is offline
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Quote:
Originally Posted by butterfield View Post
Everyone playing sim mode is going to be unexpectedly spirraling to their deaths.
I can't wait to see a MP match! LOL.
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  #42  
Old 07-31-2009, 12:24 AM
fuzzychickens fuzzychickens is offline
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Hope this gets fixed if the sound is missing in cockpit.

There's no real reliable way (for me anyways) to get maximum turn and avoid stalling without listening for that sound.

This really needs to be address or the sim mode becomes somewhat crippled.
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  #43  
Old 07-31-2009, 12:33 AM
Saturat Saturat is offline
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also, I find it strange that the engine sounds the same from 0% to 100% throttle. WEP will change the sound but otherwise it doesnt.

I did some landing practise of the Dover level (played thru both levels on arcade first for the 5th time, not the last, still counting to september 4th) and on my approach I set throttle to 0%, no change in audio untill airspeed was like 190km/t then the engine sound started dropping.

Anyone else thought about this?
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  #44  
Old 07-31-2009, 12:48 AM
SR91 Aurora SR91 Aurora is offline
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I noticed that too, but didn't want to complain about too many things at the same time.
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  #45  
Old 07-31-2009, 12:55 AM
butterfield butterfield is offline
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Originally Posted by Saturat View Post
also, I find it strange that the engine sounds the same from 0% to 100% throttle. WEP will change the sound but otherwise it doesnt.

I did some landing practise of the Dover level (played thru both levels on arcade first for the 5th time, not the last, still counting to september 4th) and on my approach I set throttle to 0%, no change in audio untill airspeed was like 190km/t then the engine sound started dropping.

Anyone else thought about this?

Yeah I noticed that also...kinda a let down for me also. I keep feeling the need to complain about alot of other little things but I'm just trying to take it as it is for now. I know things can't always be perfect but it's just mind boggling to me how a gamebreaker like the shuddering effect was left out.
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  #46  
Old 07-31-2009, 12:55 AM
Saturat Saturat is offline
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Originally Posted by SR91 Aurora View Post
I noticed that too, but didn't want to complain about too many things at the same time.
thats sweet, ha ha. OK, I agree. The sound is fine
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  #47  
Old 07-31-2009, 12:58 AM
xNikex xNikex is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Technically, it is possible - we have such event reported by flight model.
However, we've switched this option off in the game (at least in Arcade/Realisitc, don't remember about Sim).
It is really confusing for most players, and was reported as a bug by all players: press, focus group, players on public events. It would definetly be a bug in final platformholder's QA.
Thanks for the info.

I think we will have to wait for the game to test this out since the Spitfire has big wings. Let's see how a 109 handles it.
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  #48  
Old 07-31-2009, 01:07 AM
xNikex xNikex is offline
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Quote:
Originally Posted by fuzzychickens View Post
Hope this gets fixed if the sound is missing in cockpit.

There's no real reliable way (for me anyways) to get maximum turn and avoid stalling without listening for that sound.

This really needs to be address or the sim mode becomes somewhat crippled.
I've been playing with the gamepad and I seem to have much more control in simulation mode now. Just trying to avoid getting over excited is the hard part.
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  #49  
Old 07-31-2009, 12:51 PM
P-51 P-51 is offline
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Here vid off youtube should answer you question on prop sound.
Chris
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  #50  
Old 08-03-2009, 09:48 AM
newps3guy newps3guy is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
I actually don't not sure about this one. In wasn't reported as a bug, of course, and guys here told that everything is ok, on their systems.
In any case, need to check with a team this one.
Any new infomration on the sound effect problem?
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