Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-31-2009, 12:16 AM
fuzzychickens fuzzychickens is offline
Approved Member
 
Join Date: Jul 2009
Posts: 259
Default

Quote:
Originally Posted by Desode View Post
There is no deadzone using the ace edge hotas on this game zero !! I mean none ! If you move it a hair it makes the plane move.

I explained this before,, the ace combat 6 programers made the dead zone there on purpose to not give the flight stick users a edge over the controller gamers.

I don't like the look of it either , but Thank God I have it because Anton was right it is AMAZING with this game. Ever bit as good as my X 52 Pro.

I even made a video showing the Ace edge has no deazone due to its construction, its the programers job. Digg around on this forum if you want to see it, I posted it here a while ago to explain this whole situation to people.

DESODE
Why in the hell would they do that? What is the damn point of buying that stick for Ace Combat if they purposely program deadzone in the game to make the control suck?

I swear, some of these developers need their heads checked if that is true. Seems to me that giving the player responsive control is the goal - programming it out is stupid beyond belief.
Reply With Quote
  #2  
Old 07-31-2009, 12:46 AM
versapak versapak is offline
Approved Member
 
Join Date: Jul 2009
Posts: 102
Default

Quote:
Originally Posted by fuzzychickens View Post
Why in the hell would they do that? What is the damn point of buying that stick for Ace Combat if they purposely program deadzone in the game to make the control suck?

I swear, some of these developers need their heads checked if that is true. Seems to me that giving the player responsive control is the goal - programming it out is stupid beyond belief.
It helps for people using the regular controller. Those sticks are small, and the ratio of movement is equally small. That deadzone keeps the stick from being unmanageable with the slightest little movement.

Now you put that to a flightstick. Think of how much more movement there is in getting a flightstick from center to edge. What was actually a tiny little deadzone now covers a far greater area of movement.


I can understand it being there, but in a game where flightsticks are going to be common, I can't understand why there is no adjustment for it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:57 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.