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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

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  #1  
Old 07-28-2009, 03:29 AM
Vilk Vilk is offline
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Quote:
Originally Posted by DGDobrev View Post
After everything is cleared out, poison cloud over the bone dragons, magic spring on them and get resurrecting. I left the poison cloud at lvl 1 (doing 20-40 poison damage for 10 attacks) and the bone dragons were taking only 3-6 damage from the cloud and giving back a lot of mana. Sweet.
I tried multiple time to use a similar trick even if poison cloud wasn't at level 1. I got many problems because the cloud is moving to reach enemy.

I noticed few cases where the cloud didn't move but it's not fully clear when this happen.

It seems that if the cloud won't be able to reach opponent before exhausting then it won't move. Also in case of Karador fight if you end with the crystal the cloud won't move as it doesn't consider the crystal as an enemy.

It seems that some obstacle can block the cloud but it's not clear what obstacles.

When trying to see if the cloud could reach the enemy and then will move I think, not sure, that I have to count the number of attack of the could + 2 from the square I cast the cloud and including this square. That's also a reason to not improve the cloud because it will move on a longer distance.

I was wondering if you have quoted other characteristics that allow to identify when it's fine to use it or not.
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Old 07-28-2009, 06:49 AM
DGDobrev DGDobrev is offline
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Right.

Do not destroy the crystal at all until you're satisfied with all the resurrecting done. Leaving it alive allows for free ress turns. By using necro call or positioning your own troop above a dead body, you will prevent the crystal from summoning, so it will just skip the turn (provided karador has 0 mana already).

Necro call indeed helps a lot here - even lvl 1 of it. Summon every time you can to prevent the crystal from doing that and to give yourself some scapegoats to take the hits and get free ones in turn without retaliation. After everything's down and you have a bunch of summoned troops already, set the bone dragons on a hex for from your army and start with the poison cloud trick.

If I recall correctly, I ended up this battle at about turn 80 or 90 If would've been more if I had to ress all the priests, but... Whatever

BTW, this trick doesn't fit in every situation. The cloud must be really far away, or it will try to attack an enemy. Try the farthermost hex from the enemy itself and pray it works
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Old 07-28-2009, 06:55 AM
McSwan McSwan is offline
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My archers shot up the necro's till there was only a couple left. I thought the battle was going to be hard so I cleared out the whole elf area and undead before tackling him, so was fairly high level.
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