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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

View Poll Results: Do you want Red outs and black outs in simulation mode?
Yes 56 91.80%
no (post your reasons why) 5 8.20%
Voters: 61. You may not vote on this poll

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  #1  
Old 07-28-2009, 01:09 AM
Spitfire23 Spitfire23 is offline
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Quote:
Originally Posted by ColSuave View Post
That isnt a little detail. that is a major effect of pulling high Gs. a little detail is the gauges arent in the right place, or the trees look too green. Its not a flight simulator if it isnt simulating flight, and if you dont black out when u pull major G's it isnt a flight simulator... its.. Blazing Angles or battlestations pacific or something
A flight simulator does NOT require Blackouts/Redouts. yes it may provide an extra added reality to the game but is not in the slightest necessary.

So please dont say this game is Blazing angels or battlestations pacific, because they just dont fall into the same category.
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  #2  
Old 07-28-2009, 01:19 AM
David603 David603 is offline
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You could use the argument that a game can't be a flight sim without blackouts/redouts to say that a game can't be a flight sim without players having to go through twenty or so steps to start the engine, because if you are missing either you aren't completely simulating flight.
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  #3  
Old 07-28-2009, 01:29 AM
The_Goalie_94 The_Goalie_94 is offline
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I'll put it this way. Its the first game of its kind on consoles, it won't be perfect but from what we seen, it will be close. So, for the sake of the game, stop getting picky.
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  #4  
Old 07-28-2009, 04:53 AM
Tomo Tomo is offline
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Originally Posted by David603 View Post
You could use the argument that a game can't be a flight sim without blackouts/redouts to say that a game can't be a flight sim without players having to go through twenty or so steps to start the engine, because if you are missing either you aren't completely simulating flight.
Absolutely. Which brings us to the point that....it's impossible to simulate flight.

People need to be thankful that we are getting BoP at all.
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  #5  
Old 07-28-2009, 05:17 AM
David603 David603 is offline
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Originally Posted by Tomo View Post
Absolutely. Which brings us to the point that....it's impossible to simulate flight.

People need to be thankful that we are getting BoP at all.
Not quite The flight simulator/cockpit setups used to simulate flight for real pilots come incredibly close to the real thing.

You are right though, we should be glad we are getting an Il2 game on consoles, let alone one which stays so close to the realism of the PC games. For myself, I finally get to play Il2 with all my Xbox Live buddies, and it looks like this will be the best game in the series so far. Mind you, Storm of War is going to annihilate this game, but that is something for the future
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  #6  
Old 07-28-2009, 03:43 PM
Steiner Steiner is offline
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HERE YA GO! I GOT REDOUT, BLACKOUT, BLUEOUT AND PURPLEOUT!

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  #7  
Old 07-28-2009, 03:54 PM
versapak versapak is offline
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Originally Posted by Steiner View Post
HERE YA GO! I GOT REDOUT, BLACKOUT, BLUEOUT AND PURPLEOUT!

hahah


You are on a roll today.
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  #8  
Old 07-31-2009, 03:00 AM
reynard11 reynard11 is offline
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Red outs and black outs? Sure they would be nice but they're far from a deal breaker for me. No there's something else that just might though but first a little backround if you will let me indulge.

I've been playing the IL-2 series of games since Pacific Fighters came out. So not forever but almost. Simply put, it's my favorite pc flight sim I've played and I still do to this day. However as you might have gathered with me posting here, I also love to play games on consoles too. So when one of my fave pc series makes a move to the console I get quite anxious. Witness Race Pro just a few months ago. Utter failure IMO. BoP though, after playing demo, is obviously on much firmer ground. It feels like IL-2, yay! It looks and sounds great too. The multiplayer will be the true test of course.

So here's the rub and it may just be me because I didn't see much mention of it elsewhere on this forum (could be I just didn't dig deep enough)... why didn't you include a custom button layout option? I'm not a programmer but it seems like such an obvious thing to do. Personally I have a real problem with having the Throttle, Rudder & Head-cam all on the same stick. I might be able to walk, chew gum & pat my belly at the same time but looking around at low altitude w/o screwing up your throttle position or rudder is nigh impossible for me.

I think it's great that you made sure to support flight sticks with your game but the appeal of console gaming to me is being able to plop down on the couch, hit a button and be off and running with my controller in hand. I already have an X52 for the pc and I really don't want to have to by another one for the 360. I only have so much space & $$$.

Believe me it's not just you guys, there's plenty of other console flyers that have the same issues it's just that because I love your past games so much that this is a dissapointment for me. I'm wondering if you tried any other flying games on the 360 when coming up with your control layout? It's very similar to the Battlestaions' games (which I also love but for the ships not the planes). If it had to be a fixed layout then Over-G's wins hands down. Lt stick for pitch & roll, Rt stick for head-cam, Triggers for rudder control & Shoulder buttons for throttle control. To me that just makes sense, no?

Anyway, I'll almost certainly get the game when it's released (any chance of a multiplayer demo???) and deal with the control scheme best I can but just wanted to hopefully have someone at 1C to hear my piece. Thank's for your time.
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  #9  
Old 07-28-2009, 03:55 PM
irrelevant irrelevant is offline
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Quote:
Originally Posted by Steiner View Post
HERE YA GO! I GOT REDOUT, BLACKOUT, BLUEOUT AND PURPLEOUT!

Steiner, you're on a roll today. LOL.
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  #10  
Old 07-28-2009, 04:04 PM
Steiner Steiner is offline
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I'm feelin' good, I got rageing endorfens 'cause tomorrow the demo comes out.
I feel so good that I think I'll go mow the lawn.
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