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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
| View Poll Results: Do you want Red outs and black outs in simulation mode? | |||
| Yes |
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56 | 91.80% |
| no (post your reasons why) |
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5 | 8.20% |
| Voters: 61. You may not vote on this poll | |||
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#1
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So please dont say this game is Blazing angels or battlestations pacific, because they just dont fall into the same category. |
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#2
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You could use the argument that a game can't be a flight sim without blackouts/redouts to say that a game can't be a flight sim without players having to go through twenty or so steps to start the engine, because if you are missing either you aren't completely simulating flight.
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#3
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I'll put it this way. Its the first game of its kind on consoles, it won't be perfect but from what we seen, it will be close. So, for the sake of the game, stop getting picky.
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#4
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People need to be thankful that we are getting BoP at all. |
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#5
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You are right though, we should be glad we are getting an Il2 game on consoles, let alone one which stays so close to the realism of the PC games. For myself, I finally get to play Il2 with all my Xbox Live buddies, and it looks like this will be the best game in the series so far. Mind you, Storm of War is going to annihilate this game, but that is something for the future |
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#6
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HERE YA GO! I GOT REDOUT, BLACKOUT, BLUEOUT AND PURPLEOUT!
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#7
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hahah
You are on a roll today. |
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#8
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Red outs and black outs? Sure they would be nice but they're far from a deal breaker for me. No there's something else that just might though but first a little backround if you will let me indulge.
I've been playing the IL-2 series of games since Pacific Fighters came out. So not forever but almost. So here's the rub and it may just be me because I didn't see much mention of it elsewhere on this forum (could be I just didn't dig deep enough)... why didn't you include a custom button layout option? I'm not a programmer but it seems like such an obvious thing to do. Personally I have a real problem with having the Throttle, Rudder & Head-cam all on the same stick. I might be able to walk, chew gum & pat my belly at the same time but looking around at low altitude w/o screwing up your throttle position or rudder is nigh impossible for me. I think it's great that you made sure to support flight sticks with your game but the appeal of console gaming to me is being able to plop down on the couch, hit a button and be off and running with my controller in hand. I already have an X52 for the pc and I really don't want to have to by another one for the 360. I only have so much space & $$$. Believe me it's not just you guys, there's plenty of other console flyers that have the same issues it's just that because I love your past games so much that this is a dissapointment for me. I'm wondering if you tried any other flying games on the 360 when coming up with your control layout? It's very similar to the Battlestaions' games (which I also love but for the ships not the planes). If it had to be a fixed layout then Over-G's wins hands down. Lt stick for pitch & roll, Rt stick for head-cam, Triggers for rudder control & Shoulder buttons for throttle control. To me that just makes sense, no? Anyway, I'll almost certainly get the game when it's released (any chance of a multiplayer demo???) and deal with the control scheme best I can but just wanted to hopefully have someone at 1C to hear my piece. Thank's for your time. |
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#9
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Steiner, you're on a roll today. LOL.
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#10
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I'm feelin' good, I got rageing endorfens 'cause tomorrow the demo comes out.
I feel so good that I think I'll go mow the lawn. |
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