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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 07-26-2009, 02:09 AM
Vilk Vilk is offline
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I don't think it's snakes that cast scare your troops, it's more probably some wolf on werewolf on their wolf form that used their wolf howl that scary human/elf/dwarf troops level 1&2. In this case you lost control of your scared troops when under the effect and sometimes they pass a turn and some other time they do something else.

There's few other cases where you lost control of your troops. For example randomly wolf or werewolf normal attack has a small chance to put the troop attacked in fury and next turn you won't control this troop.

If you use the dispel spell that removes all effects then you get back control of your troop or you can wait the effect expire.
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  #2  
Old 07-26-2009, 01:57 PM
easytarget easytarget is offline
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Ah, Ok, gotcha, I thought perhaps it was the effect of the spell. But wanted to check.

It seems that I'd have to issue a spell to dispel scare before either side took their first turn wouldn't I? I mean if I waited till scare had already been cast against my troops the effect would already be upon them and I wouldn't have any control over them, or can I still issue global spells as the commander that affect all my troops even after I've lost control of them?

Btw, I tried to look up this spell and never had any luck finding it, now that I've got some idea what it does, guess I'll keep an eye out of werewolves or wolves when the battle starts!

Thx for the reply!
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  #3  
Old 07-26-2009, 02:46 PM
Vilk Vilk is offline
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Lol ok I see your army choice could not be a very good for first area. All your army seems to include units that can be scared by wolf. In this case yep you have no chance to ever cast a spell because none of your troops will wait your order, your only chance to cast any spell.

If you had in your army at least one unit that cannot be scared by wolf then you could cast dispel. I strongly advise you have at least one unit that can't be affected by wolf howl. In beginning of the game there are most often many fights with wolf or werewolf. I already quote in previous post the units affected by wolf howl, some example of units not affected are animals like Bears, units level 3 or more like Guardsman, plants like thorns and few other type of units.

You could also not use your cast opportunity to cast dispel and save for casting another spell, I just quoted it because it's easy to forget use dispel.

EDIT: And no there's no mass dispel.
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  #4  
Old 07-26-2009, 03:46 PM
easytarget easytarget is offline
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Ah, all good to know, and thanks for the follow up response clarifying.

I've subsequently added thorns, since I'm stumbling across them laying around everywhere, it seemed like a cheap addition, and now it looks like that added benefit is I've got at least one unit in the field that won't scare.

Again, thanks for the help.
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  #5  
Old 07-30-2009, 07:36 PM
easytarget easytarget is offline
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A follow up question occured to me playing last night.

When I have scare or plague cast against me, it looks to me like they've hit every one of my guys with it.

Yet when I as a mage chose to do something (like say, cast slow) it only affects the particular enemy unit I cast it against, not the whole opposing side.

Am I missing something here? Because I'd love to cast these things against everyone, or buff everyone on my side, not just one guy.
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  #6  
Old 07-30-2009, 07:56 PM
Elwin Elwin is offline
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mass effect ( not game ) is usually on 3rd level of spell
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  #7  
Old 07-30-2009, 08:01 PM
easytarget easytarget is offline
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ah, very good

something to look forward to

right now the highest i've got is level 2's on some chaos spells
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