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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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The trouble with all flight sims on consoles (not that there has ever been a 'sim' on a console) is the controller. You cannot map all the controls needed to fly a plane to a controller and the control sticks themselves are crap and have to be heavily filtered to work with a stick with a 2cm deflection. If the controls are unfiltered then people will pickup this sim, hit fly and immediately stall and spin because of the short stick deflection. Even with a 1ft long 'proper' flight stick like a CH Fighter, WW2 fighters are hard to fly precisely and takes long hours of practice to fly in formation let alone line up a plane to shoot at. Just a run through of the controls I need when flying a plane in a WW2 sim like IL2: 4 buttons for weapons systems plus toggles for weapon switches like 190's wing cannon 6 buttons for 3 trim axis + a reset method for each axis (all planes have at least 1 trimmable axis) Throttle 2 buttons for prop pitch 2+ buttons for multiengine 2 buttons for super/turbo charger 2 buttons for fuel mix 2 buttons for flaps 1 button for landing gear 2 buttons for lights 8 buttons for bomb aiming and release +1 for level flight (probably not in BOP) 5 buttons for manual gun sight (such as on a P51D or a late Spit IX) 1 for canopy + 1 for seat raise on some naval fighters 1 for arrester hook 1 button for MW50 or similar boost system (WEP can auto engage on some aircraft) 1 button for radiator cowl 1 button for dive breaks I'm really happy to see a 'sim' coming to consoles but I feel it will be watered down, especially where the controls are concerned. BTW PC isn't in decline. The PC market is still growing going by all industry stats. |
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