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| Tips and hints for Single player campaign May contain SPOILERs |
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#16
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That's right it isn't the reinforcement section, to get a different vehicle to deploy when you call for reinforcements you have to completely switch it with another and use those ID#s, and you have to have that vehicles text, for example;
{Entity "jagdtiger" 0x81a3 {Position 570.08 3228.46} {xform zl 50.7 y 0.58 zw -95.27} {TexMod {"/entity/-vehicle/tank_heavy/jagdtiger/jgdtiger" "d"} } {Volume "ram" {able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}} } {Extender "enumerator" {number 702} } {Player 1} {CapturedByUser} {MID 353} {Weaponry {Current "mgun2"} {State "mgun1" {Weapon "mg34" filling "ptr" "ammo" 9999999999} } } {Chassis {MovementSpeed 0.067} {FuelBag {Remain 199.76} } {CurrentGearDir 0} } That means you have to go into a saved game file to get it. I have a text file on my desktop where I keep all my favorite stuff. Here is a link. http://rapidshare.com/files/245736748/MoW.zip.html I figured out how to display the correct vehicle on the reinforcement tab. {"pz3" {state hidden} {text "$/rein_pz301"} {image pz6e} <<< you just change this to this>>> {image m26} {hint "$/rein_pz302"} {count 800} {score 6} {delay 0} {eventStart "rein_pz3"} {waypoint "1345"} Yea it's time consuming, I guess that's why most MoW gamers tend to stay away from my tips. I really like going into the saved game files and changing stuff around to suit me. If you feel like giving it a try and you need help just post me. Last edited by kane1; 07-06-2009 at 11:28 PM. |
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