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| Tips and hints for Single player campaign May contain SPOILERs |
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#9
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Not sure what you mean by using an ID # that's already in game..? You mean for the waypoint #?
Well i haven't actually tried replacing one unit with another, only adding and editing current reinforcements. I was hoping you might of had a list so i wouldn't have to go through the slow process of opening up all the other saved games to look at the reinforcements then trying to copy/paste it from there. For example, if i wanted to replace the unit below, would i only have to modify the sections i have highlighted in bold? {"pz3" {state "-"} {text "$/reinf_pz3"} {image pz3f} {hint "$/reinf_pz3_h"} {count 9999} {score 1} {delay 0} {eventEnd "rnf_pz3"} {waypoint "175"} What did you enter for the M26? Because i noticed on the Soviet mission, the text is different to the Germans, the units have the full word "reinforcement" in their name, not just reinf.... {"kv_2" {state hidden} {text "$/reinforcement_kv"} {image kv1} {hint "$/reinforcement_kv_tip"} {count 5} {score 50} {delay 60} {eventStart "reinforcements2_kv"} {waypoint "1932"} It seems that without a list of how the developers have named their tanks in the reinforcement section this requires alot of trial and error. |
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