
07-05-2009, 08:57 PM
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Approved Member
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Join Date: Apr 2008
Posts: 185
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Quote:
Originally Posted by Lucas_From_Hell
Well, nice to see that three huge developers (each one having a distiguished game, and in different areas) in Russia (and even better for me, as I'm moving there tomorrow).
Rise of Flight in WWI, IL-2 in WWII and Lock On in the modern combat area (well, as I started playing Lock On after IL-2, I use some of my IL-2 knowledge in Lock On. Remember those turn fights between Spit and 109 that we all love in IL-2? It's the same thing, but with a three times greater speed, missiles and everything.)
Sad thing we lost the guys from Microsoft in the civilian aviation field. Hope their staff and all that third party industry that orbitated around it start to coop with these three developers to improve their products and make flight simulation more realistic than it is.
About this Rise of Flight world-war 2 project, I think they're rushing the stuff. I would try to consagrate RoF as the top name in World War I simulation, as Maddox Games did with IL-2 series, and Eagle Dynamics did with Lock On. I had Flanker 2.0 installed on my computer a long time ago, and you can see they did a marvelous effort to improve it until the level Lock On reached nowdays. I also bought, at about the same time, the original IL-2, and again, we can see how did Maddox Games to turn it on what most of the virtual and real pilots consider the best when talking world war 2 simulation. If they do a similar effort like Maddox and Eagle did, or even like Aces Studio did to bring Flight Simulator since the early 90's editions to the X version 'til they were kicked from Microsoft, Rise of Flight series might became the classic in it's category as Lock On and IL-2 became in theirs.
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Neoqb aint building a ww2 sim anytime soon.
Anyway chivas i can't say i've found many bugs in Rof most of them consist of the GUI interface or some AI, besides that i had far more trouble with IL2 but everyone has a different experience from another perspective.
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