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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-04-2009, 02:42 AM
DoolittleRaider DoolittleRaider is offline
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As expected...blatantly obvious Shill boy(s)...I won't say which one...just watch the phraseology versus that of the creators of the game. It's laughable how the shills are out there on the various forums pretending to be innocent and objective Customers...who LOVE the greatness of ROF. Transparent...except to fools. imho

What a joke.
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  #2  
Old 07-04-2009, 05:22 AM
Chivas Chivas is offline
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Its unfortunate that some of us have no clue on what's involved in making todays combat flight sims. Even Microsoft, who were able to make money on their flight sims quit the genre. It was just to much work for the profits being made. Today we only have two companies making combat flight sims from scratch, ROF and Maddox. I've heard nothing for sometime from A2A or 777 studios on their projects enhancing the old Rowan engine. It appears that Maddox made enough monies to extend the development of SOW until its a more polished sim.

The ROF developers don't have that luxury. They've had to put out an unfinished sim to fund further work. They say their in it for the long haul, but that could easily be short circuited if initial sales are poor. ROF's excellent Aircraft models, Engine Management, Terrain, Flight Model, and Damage Model are an excellent base to expand from. Even as is you can spend many hours and days learning the FM's, improving your weapons, and navigation skills. Well worth the 39 bucks IMHO. By the time I'm profient at these tasks, I'm sure that there will be bug fixes, and added content.

You can chose to trash everything they've done, desuading anyone else who will listen, and kill a developer we so sorely need. Or you can support them with your 39 bucks so ROF can develop into a benchmark WW1 sim, establishing a company that could produce combat flight sims for years. Our choice.
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  #3  
Old 07-04-2009, 06:47 AM
Feuerfalke Feuerfalke is offline
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That depends on what you mean with "from scratch".

I'd like to add Eagle Dynamics, for example.


But also X-Plane is still alive and kicking, as well as Condor.

And at least we get some updates on projects like FighterOps, Thunderworks and Seven-G, which say's they are at least still working on the titles, whenever they will be ready.

I agree it's still a niche genre, but it's not as dead as it was 5-8 years ago, even if M$ abandoned the Flightsimulator series. And even here M$ already stated, that this does not mean the FS-series have come to an end.
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  #4  
Old 07-04-2009, 07:23 AM
Chivas Chivas is offline
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Quote:
Originally Posted by Feuerfalke View Post
That depends on what you mean with "from scratch".

I'd like to add Eagle Dynamics, for example.


But also X-Plane is still alive and kicking, as well as Condor.

And at least we get some updates on projects like FighterOps, Thunderworks and Seven-G, which say's they are at least still working on the titles, whenever they will be ready.

I agree it's still a niche genre, but it's not as dead as it was 5-8 years ago, even if M$ abandoned the Flightsimulator series. And even here M$ already stated, that this does not mean the FS-series have come to an end.
Maybe I didn't make it clear that I was talking purely WW1 and WW2 prop sims.
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  #5  
Old 07-04-2009, 08:39 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Chivas View Post
Maybe I didn't make it clear that I was talking purely WW1 and WW2 prop sims.
Not clear enough for me, it seems
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  #6  
Old 07-04-2009, 07:12 AM
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tagTaken2 tagTaken2 is offline
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Quote:
Originally Posted by Chivas View Post
The ROF developers don't have that luxury. They've had to put out an unfinished sim to fund further work.
This gives me some food for thought. I wonder if what is currently on release to the public is actually a late beta, and perhaps (this could be pure wishful thinking on my part) they'll release a solid/polished more expensive version with more flyables later, *and without the online requirement for every mission*. ie, like any normal sim release, online activation or similar, but that would be it.
Because what they have at the moment is a sim that only the keenest (good beta testers) have purchased, and with small piracy chance.
Is anyone else wondering about this?
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  #7  
Old 07-04-2009, 07:38 AM
Chivas Chivas is offline
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Quote:
Originally Posted by tagTaken2 View Post
This gives me some food for thought. I wonder if what is currently on release to the public is actually a late beta, and perhaps (this could be pure wishful thinking on my part) they'll release a solid/polished more expensive version with more flyables later, *and without the online requirement for every mission*. ie, like any normal sim release, online activation or similar, but that would be it.
Because what they have at the moment is a sim that only the keenest (good beta testers) have purchased, and with small piracy chance.
Is anyone else wondering about this?
Will they release a solid/polished sim later. Yes, thats the whole idea of the developer in it over the long haul developing consent updates, paid and otherwise over the next many years. After exhausting all avenues of improvement in the relatively small WW1 front they could expand their gained expertise into other time periods of combat flight.

Will it eventually not require online registration, maybe, but I doubt it. Unfortunately Piracy has dictated some form of protection, so they can be compensated for their years of hard work.

Is this a sim only the kennest have purchased, again not very likely, even a few who purchased ROF don't even like WW1 flight sims, but wanted to support the combat flight sim genre.
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  #8  
Old 07-04-2009, 12:36 PM
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tagTaken2 tagTaken2 is offline
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Quote:
Originally Posted by Chivas View Post
Will it eventually not require online registration, maybe, but I doubt it. Unfortunately Piracy has dictated some form of protection, so they can be compensated for their years of hard work.

Is this a sim only the kennest have purchased, again not very likely, even a few who purchased ROF don't even like WW1 flight sims, but wanted to support the combat flight sim genre.
I've been thinking about the current release being a deliberate unannounced beta test and it's making a lot of sense- if you proceed on the assumption that requiring people to connect continuously even for singleplayer is going to cost a significant number of sales in the long term. I was dead keen right up to the point they announced the connection reqs, but it's killing my interest- I, along with many others in Oz, don't have reliable broadband. And, if the company does go under, potentially there'll be a lot of coasters around.
So maybe this is not the 'real' release. RoF in its current form is just an open beta that people have paid for the opportunity to test. RoF developers get the money required to keep going until the game is a stable release. Requiring a server check at the beginning of every mission locks down piracy, and reassures the investors in the meantime. When I say that the keenest ones purchased, there's still a LOT of people holding off until they see that the company won't founder, and in the meantime, RoF gets a huge amount of feedback from the people who most want to make the game a success.
Part of this would be the forced updates, which is something else I loathe- patches do break stuff sometimes, and I don't want to have to wait 2 hours to download the latest before I can play- with updates, everyone plays the same version for 'testing'.
So, here's what I'm hoping would be the idea: After 6 months, RoF announces that they're moving to different distribution model; puts out boxes with stable 1.08 version including 8-10 flyables charging normal game release price; box requires internet/phone activation/disk check etc, but doesn't require continuous connection for SP; wild rejoicing on the part of all of those left out previously, and I purchase game
Presumably game gets cracked at some point, but sales rise considerably anyway.
Might be additional paid patch with extra flyables, reqs another activation to get on servers.
I really hope they've got something like this in mind, because their current business model seems... rubbish.

I understand that people need to support the genre, but I'm not purchasing a game I can't expect to work for me.

Last edited by tagTaken2; 07-04-2009 at 12:39 PM. Reason: Drunk.
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  #9  
Old 07-05-2009, 01:33 AM
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He111 He111 is offline
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I have no problem with a staggered release, even if some aspects don't work! (ie with bugs). Empire Total war was released with bugs but I was glad to get it! I was forced to upgrade my system, no problem, i needed a good reason to upgrade. Now ETW is great, with patches and DLC (Down Loadable Content)

I have no problem paying $100 for a quality game like IL2 II (SOW) and $20-$30 for DLC, and even paying <$10 for external modders additional aircraft!

As to a full air / land / sea system, I would love to see an invasion plan and interaction between all aspects of 1940 military to achieve / defend against this.

He111

Remember, quality will always win through.

Last edited by He111; 07-05-2009 at 01:36 AM.
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  #10  
Old 07-05-2009, 03:20 AM
Bearcat Bearcat is offline
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1C has nothing to worry about.... WWI siming is different.. and frankly... neoq needs to polish & finish thew WWI stuff before even thinking of going to WWII.. not only that.... because of the differences in the two sims... and if you want a small taste in IL2 just fly nothing but a I 153, a U-2VS, or a Gladiator against other similar aircraft for a week straight.. and then consider that the above mentioned planes are actually more powerful than the WWI aircraft... and you will agree that 1C has nothing to worry about as long as they release SoW... and I have no doubt that will be forthcoming.
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