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Tips and Hints Different solutions, tips and hints.

 
 
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Old 06-27-2009, 08:37 AM
DGDobrev DGDobrev is offline
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Location: Bottrop, Germany, born Varna, Bulgaria.
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I apologize for the misunderstanding then. I thought we're still on the topic of why using a mage for something that isn't for him.

You are correct in the pointers you give out in that case. However, the 12k difference in leadership is precise. The most leadership I've seen on a mage is about 19k (I got up to 18k something with a lot of leadership items). The most leadership I've seen on a warrior is more than 30k (I've had close to 31 once with a ton of + leadership items). You are correct that Glot's armor isn't exactly the same, because even if it does fully protect the first unit from the attack of a dragon, for example (which takes out all movement points), it doesn't protect the second unit in the line of fire, provided there is one. Still, most of the dragons will close up on your units in just 1 turn, so even if you force them to lose it, with lower army strength it will be somewhat hard to drop that dragon down in just 1 turn. I do not argue that it's a good tactic though. I've used it quite a bunch of times myself.

The is one trait I do not like about the cursed ghosts. They sometimes tend to get out of control when they hit too hard, which is nasty and can cut through your own lines in record time
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