Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Tips and Hints

Tips and Hints Different solutions, tips and hints.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 06-25-2009, 11:45 PM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Vilk, I am all too comfortable with the buffs and durations and such as well, but the mage has substantially less troops than the warrior, and on impossible, the buffs + the troops do not always suffice. Even with a good tank+target+stoneskin+magic shield, you need a lot of backup power to beat the enemy army (especially the hard battles vs. heroes and the bosses).

If I am to play with buffs, I would rather do it with a warrior (although I used the same strat with the imposible paladin in the 11 day victory) and go with magic shield + target on the tank on the first round. Depending on the enemy army, the warrior can easily afford glot's armor or soul drain. The tank will take quite a beating, but the ranged troops will get a shot in. Then it depends. If the tanks have lost way too many units (I would take that into account when I see what I'm up against and will not use soul drain but glot's armor) I would use time back + target at the end of the 2nd round (since I didn't cast any spell on the 2nd round) and still have full complement of tanking units, while the enemies' numbers have been reduced.

Generally, there is no need to use a char for something he's not good at - like a mage for buffs + army style of combat - because even if you get leadership upgrades starting from lvl 2, you will end up with up to 23k leadership, while a paladin can go over 28k and a warrior with proper items can go way over 30k (you can view the high scores thread for more info about final leadership values - http://forum.1cpublishing.eu/showthr...ght=high+score), which makes a world of difference. In addition to that, the mage has generally lower atk/def attributes, especially if you go for leadership items and not defensive items. For example, a mage with mostly leadership items will barely make 20, in atk or def, while a warrior will have over 30 def and over 35 atk.

I'm not saying it's impossible to play the mage like that, of course It's just a bit odd to use a char for something he's not good at.
__________________
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:16 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.