Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #31  
Old 06-25-2009, 06:26 PM
virre89 virre89 is offline
Approved Member
 
Join Date: Apr 2008
Posts: 185
Default

Quote:
Originally Posted by Feuerfalke View Post
Well, virre89, I think you're missing the point:

If there is a solid physics programmed, it does not matter if it is a bullet fired by a soldier or a bullet fired from a flying plane. It also doesn't matter if there is a tank running over a field or a plane. And it also doesn't matter if there is a 30mm HE-shell exploding that was fired by a groundcannon or by an aircraft gun. The physics behind it are the same and in these examples probably not even too complicated.

Now, if that tank has its system modelled in such a detail as the plane has, is a completely different question and Oleg already answered this one and stated, that ground-units will have more simplified damage-models and controls for reasons of usability and damage-effects. Simplified, yes, but not in terms of controling a plane while flying backwards and not like in BF2 to fly tighter circles the faster you go.

But then, if you're such a fan of ArmA2, what did it model that is so important for ground-battle? AI to provide large battles? Well, AI is surely not the best part of ArmA2. So did they model the vegetation good? Yes, looks great - just that the AI can look through it and you can disable gras in the options. So did they at least implement complex hit-detection and wound-treatment, like in AmericasArmy3? Not really. Complex damage models of vehicles maybe? Rather not, to be honest. Weather effects? Yes, pretty nice looking - just doesn't effect AI.

So, if you know all this, how can you still keep saying that ArmA2 is the untouchable queen of infantry-combat simulations and no honest simulation will never ever be able to reach these features? What features? The pretty trees?
Never though I'd say that, but just look what the unspeakable accomplished in a matter of months without adequate editors and programming tools!


@RoF
Looked forward a long time for this, but with all the heat about the staggered release and the dates being pushed back ever more in combination with the other downsides rather cooled my interest down. Who knows, I might still get it, but so far it's not even clear if it will ever be released in Europe and no official word from the devs still.
A physics system that works out the ballistics for all types of guns and ammunition would be ideal yes but would it be possible , probably not with todays standards.

Arma 2 was just an example used i didn't say it was the untouchable queen i just said that it's the most realistic infantry simulation out there along with Red Orchestra.. give me a better example if you have one i'd be glad to try it. But speaking of preaching maybe you should lay of the imagination that BoB would beat out all these games in one single package, it ain't gonna happen even if your a huge fan of Oleg and Il2.

Still you fail to understand why the game(arma2) excludes uber fm/simulation in all areas, the game instead focuses to try and capture a semi-simulation at all angles, for example if you'd put characters physics on the soldiers in Arma 2 you'd be up for an insane CPU loss right there especially with that render distance. (always a balance between gameplay, realism and optimization)

We're not talking about COD or AA3 were you have a contained map as little as my shoe, that's also why AA3 has the ability to model some stuff more heavily seeing as it's only focused on CC infantry combat.

Sure i has it's issues i mean so does IL2 or any other game out there and to be honest Arma / OFP have always been leaned towards online play / mods.

Last but not least you mention that you can turn of grass and stuff, you say this just to try and point out bad stuff or? I mean come on for the love of god it's a matter optimization not everyone runs a monster system and any configuration you can get your hands on is great.

Just like you can play on arcade or sim servers in IL2 or turn on/off all assistance, in Arma 2 you can play on servers with locked setting and only first person view etc etc or you can play it arcade yada yada i don't see were you want to go with this except more than picking on Arma , my intention was never to preach about Arma just so you know I just used it as an example.

Can we leave the "IL2 patriotism & everything else sucks mood" at home for one single discussion?
Anyway Feurfalke RoF shipped last night if you ain't updated , i just noticed.

Last edited by virre89; 06-25-2009 at 07:02 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:43 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.