![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
I'm not arguing against that, just using it as an example
If there's one thing FSX does a lot better than IL2, that thing is engine management in prop driven planes |
|
#2
|
||||
|
||||
|
Quote:
Yep, I too want more, but the masses don't, so maybe we might get a bit more in SOW, but not much...but also you could easily takeoff in a spit at 70% in IL-2 as well, I will have to look at the man. guage next time
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
|
#3
|
|||
|
|||
|
Quote:
Quote:
You are probably correct but you should have said "the only thing" . FSX is a "sterile" experience compared to IL2. Last edited by KG26_Alpha; 06-19-2009 at 07:51 AM. |
|
#4
|
||||
|
||||
|
[quote=KG26_Alpha;79967]What did you base this assumption on ?
Just the general words from Oleg on the matter...I think that the third party projects will fill the void someday
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
|
#5
|
|||
|
|||
|
[QUOTE=SlipBall;80070]
Quote:
Okay I do, but hell he ain't building the game just for me lol |
|
#6
|
|||
|
|||
|
[QUOTE=Bobb4;80328]
Quote:
Last edited by Skoshi Tiger; 06-22-2009 at 09:52 AM. |
|
#7
|
||||
|
||||
|
I would like to see the AAA reduced from submarines for a time before it dives, This would allow A/C like the Swordfish a good chance of sinking it as in RL (asuming that the subs can dive during the game)
|
![]() |
|
|