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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 06-14-2009, 06:53 PM
Chase Chase is offline
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Going fine. And I found out how to store screenshots. Ill update more soon, just giving a headsup for now. First try on Giant spider without any losses .


Here Im planing the opener as I know this will be a long one.
Giant Spider 1

This is a good hour or so later. As you can see my Horsemen are healed from the first picture and still not doing anything . Hadent planned on making this my kill, but it just worked out. Would have stacked 5 ranged for the kill, but I wanted to get a feel for it first.
Giant Spider 2

Turn 47, only 35 mana used totally for one gift and one fireball. So this shouldent be hard to replicate for any class.
Giant Spider 3

Easier then most fights due to the thorn spam.

Last edited by Chase; 06-14-2009 at 06:56 PM. Reason: Fixing Urls
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  #2  
Old 06-14-2009, 11:06 PM
Vilk Vilk is offline
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I was doing this fight as you describe until few days ago, also in impossible mode but with stacks somehow lower (mage level 15 with leadership around 7k). The improved version is to use shaman to replace thorns killed by the giant spider with totems that the giant spider doesn't attack. Clearly during first phase only thorns can do the job fast enough from a Royal Thorn as source but after totems are quite handy.

Last edited by Vilk; 06-14-2009 at 11:09 PM.
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  #3  
Old 06-15-2009, 02:42 PM
Chase Chase is offline
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Quote:
Originally Posted by Vilk View Post
I was doing this fight as you describe until few days ago, also in impossible mode but with stacks somehow lower (mage level 15 with leadership around 7k). The improved version is to use shaman to replace thorns killed by the giant spider with totems that the giant spider doesn't attack. Clearly during first phase only thorns can do the job fast enough from a Royal Thorn as source but after totems are quite handy.
Hehe that would probably have been less painfull. Its more "job" then you would think clicking defend on all those units . And you have to be awake as you cant go def with the ranged ones.

I tried the Orc Embassy and failed misserably, so no shamans for me for a while . Ill go back there in not to long however.
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  #4  
Old 06-15-2009, 10:14 PM
Razorflame Razorflame is offline
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yeah orc embassy is a bitch with those fast orcs

i still haven't found a way to do it quickly and easy
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  #5  
Old 06-16-2009, 04:27 AM
Vilk Vilk is offline
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Quote:
Originally Posted by Chase View Post
Hehe that would probably have been less painfull. Its more "job" then you would think clicking defend on all those units . And you have to be awake as you cant go def with the ranged ones.

I tried the Orc Embassy and failed misserably, so no shamans for me for a while . Ill go back there in not to long however.
I don't remember very well how I did the orc embassy and did it at end of pirate isle right before kraken and the undead underground. But do it with no loss would not be possible for me at this character level except by using the bears trick I already explained.

EDIT: I did the orc embassy with the base of cursed ghost with target and blocking right with them and left with polar bears and horsemen and few traps. But shaman and time to kill all veteran still generate too many loss.

Last edited by Vilk; 06-16-2009 at 04:31 AM.
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  #6  
Old 06-16-2009, 08:28 AM
Chase Chase is offline
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Orc Embassy: Im thinking Glots Armor and units with A LOT of hitpoints. Giants/cyclops etc. You only need to have 3 units infront, so 2 of your units are safe.

Cleared out all of Lower/Upper Hadar now except a few heroes.

Grand news! I found resurrection in Demonis. I went in there and it was sitting there in a chest. Now hopefully I can get out again as I got quite abit of loot there. Its also tempting to pick up succubi and go full demon army now, but hmm.
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  #7  
Old 06-21-2009, 08:07 PM
Quelthos Quelthos is offline
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I am on a similar quest - impossible, mage, no unit loss - up to level 16.

My current strategy is little more than starting every combat with double level 3 geyser spells. Distortion is my clear cut favorite for keeping control of a fight - I only recently acquired Geyser and Phantom, and mostly relied on slow/trap up through the forests and pirate islands.

I leveled with archmages, archers (priests vs. undead), royal snakes, inquisitors, and horsemen. Took on evil beholders and royal thorns when I found them in the pirate islands. My current army is cyclops, giants, royal snakes (+frog Feonora), inquisitors, and evil beholders.

I've had some luck with spells - gift in the islands, resurrection in a hidden chest in dwarven mines, and geyser after completing titan's tear quest. Hard to imagine where I'd be without those.
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  #8  
Old 06-22-2009, 10:08 PM
Quelthos Quelthos is offline
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At level 17 I went back and cleared the orc embassy. My army was 106 royal snakes, 34 evil beholders, 3 giants, 5 cyclops, and 73 inquisitors.

Round 1: Giants, cyclops, snakes in front. Opened with double geyser (level 3). Killed 3 unit troops, weakened most except for two stacks of 70+ goblins. Used beholder mind control to burn one of the large goblin stack's turn. Threw down Lina's orb to slow down traffic. Enemy cast slow on my snakes. Shaman put down a totem that I killed with the orb.

Round 2: Another geyser. Everything dead but a few orcs, 2 shaman, two stacks of 20-40 or so goblins. Put up a stone wall in front of my army. Enemy cast magic pole axe on my giants for low damage.

Round 3: Enemy cast magic pole axe, kills some inquisitors. They resurrected themselves and I cleaned up the rest.

An incredibly easy fight at that level.
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