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Tips and Hints Different solutions, tips and hints. |
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#1
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what for? u havve it written below ranks dont you? :p |
#2
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nice info about AP
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#3
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I do. But I had to try out some different things. Like completing just before and after the day ends, with more or less quests completed, with the whole tournament completed, with some other things that I didn't know if they count as quests and such. I had to analyze which quests I have missed since I don't have a complete list here. That's why it was like that.
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#4
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OK, time for some more news about the Princess
![]() Each skill tree has 14 skills now. As soon as you do the thing you must do to complete a quest, you get the money, any other prize there is, and the XP. Most of the time you don't need to go back to the quest giver which is a real time saver. I'm sure they'll keep it in the english version of the game as well. Multiple ressurrections to ensure a no losses win is getting very difficult now. Inquisitors have only 3 charges of holy anger and each nets 3-10 points of rage, not 5-10 as it was before. Magic spring still works, but it's going to be a very slow ressing, provided the enemy party allows a proper use of the spring - like no retaliation or ranged enemies... Probably this is because of the new medal for no-losses win in the battle. Paladins, the new unit that looks like the Knight from KBTL also has limited ressurrection capabilities like the Inquisitor. The Inquisitor is still the better ressurrecter by far ![]() Gaining a new level does not offer a selection choice what to improve. You get runes and a certain amount of leadership now. As usual, warriors get the most and mages get the least. It ranges from 20 to 40 on the lower levels. Higher magic, meditation and concentration are moved to the very bottom of the mage tree. Now to get that faster mana regen on the map and in-combat mana regen you need a serious investment in the other skills first. The skill that makes the warrior retain its rage longer is also moved to the very bottom of the tree. It also requires a lot of rune investment to get it. Paladins ability "Runic stone" is gone now. They get some kind of "accuracy" skill which allows them to break the unnecessary items and get magic crystals and runes out of them. It's available to anyone who can afford it. The tolerance skill is also gone. They get a Persuasion skill which improves the morale (and I think initiative too) of various units - like humans, elves, orc and such. Also their class specific Holy Anger skill in KBTL is available to everyone now, just mage's alchemy. Iron fist seems to be gone in KBAP. So the gameplay is going to be substantially different from KBTL as it seems now ![]()
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Last edited by DGDobrev; 05-21-2009 at 12:24 PM. |
#5
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thnaks man keep up the good work! :>
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#6
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I forgot one
![]() If the enemies are weaker than you, now they run like you're the seventh ruler of hell ![]() ![]() More stuff: The dragon can summon allies on the battlefield. It can steal an egg from somewhere that hatches the next round, spawning 100+50% of the hero's leadership things (can be various creatures) - provided the AI doesn't destroy the egg. Even if it does, it's a nice way to take a few hits off your army. Besides, the AI is still a sucker for summoned units. Some skills require the dragon to rest for a few rounds just like the spirits of rage. However, there is a spell with which you can awaken it and force your pet to use its abilities on the next round as well. The XP per action of the dragon is fixed for all it seems, not like Reaper's soul draining, for example. On the tooltip of each skill the dragon has is written the amount of base XP it will receive for performing that specific skill. That's a nice addition. I only need to test whether the use of 3-4 different skills will net the combined XP from them. The skill that the hero has for pet training, which forces it to get more xp per use of ability doesn't seem to be taken into account in the tooltip though. Another one - and HELL IT'S A BIG ONE! The Paladin Amelie no longer gets a resurrection scroll at start as it was in KBTL's Paladin. She starts with heal and bless inscribed in the book and a peacefulness scroll The Amelie Mage starts with fire arrow rather than fireball spell inscribed in the book. The Amelie Warrior starts only with 1 haste scroll.
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Last edited by DGDobrev; 05-21-2009 at 12:50 PM. |
#7
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Man btw all it was already written in KB:AP part of forum ...
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#8
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Interesting, I can't see a KBAP forum anywhere on this site.
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