Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Tips and Hints

Tips and Hints Different solutions, tips and hints.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-14-2009, 11:17 PM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

Quote:
Originally Posted by DGDobrev View Post
Archmages are only useful for their shield skill. It's downright great. Shielded green dragons and giants usually mean no losses battle as long as you have the proper spells.
That late in the game I'm not sure, but Archmage small teleport skill is excellent and has many application. One quite cool I like use a lot is set a trap where an enemy unit will go, enemy unit fall in trap. Next turn, Archmage use its teleport to move back the enemy unit, again trap at same place and again the unit felt in the trap. Quite cool to win time against a very strong enemy stack.

Another very nice application of the Archmage teleport is to win this movement point allowing hit an enemy unit at an important time.

Or with an enemy unit slowdown this skill make you win a turn.

EDIT: I also never get sacrifice there and also only at one of witch in swamp.

Last edited by Vilk; 05-14-2009 at 11:21 PM.
Reply With Quote
  #2  
Old 05-14-2009, 11:37 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

true archmage has USEFUL abilities
Reply With Quote
  #3  
Old 05-15-2009, 01:08 AM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Well, when you're facing powerful enemies and you're playing with a tank, things change. You will want that tank to survive long anough for your other units to deal with the rest of the enemy army. In that case, shield is paramount. Your tank will last twice as long with it, and with target, all other enemy units will attack it (as long as they are not lvl 5).

So far this tactic works wonders for me. I do lose units, but selectively (only the ones I can replenish in the same area), and because I'm not so keen on making 80 round battles to ress my entire army. Having emerald dragons as a tanks, 2 types of fairies, archmages and inquisitors drops down pretty much any enemy now on impossible, even if they are strong/very strong. I also have dryads and hunters in reserve. No ancient ents though... not a single one to recruit in my game so far.

I am tempted to try a multi-thorn strategy, drop the dragons and the archmagi and use thorns from the dryads and the royal thorns to act as a meat shield... It will be interesting. Now at day 6 in the death valley... things start getting rough.
__________________
Reply With Quote
  #4  
Old 05-15-2009, 01:13 AM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

so u skipped half the battles?
:>
Reply With Quote
  #5  
Old 05-15-2009, 08:37 AM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

I haven't skipped a single battle. The XP table on impossible is different, you know? That's why I'm only lvl 21 now. I didn't fight the kraken, yes, I left it for later, since I'm planning to return for anga's ruby, but we'll see.
__________________
Reply With Quote
  #6  
Old 05-15-2009, 08:54 AM
Chase Chase is offline
Approved Member
 
Join Date: May 2009
Posts: 61
Default

Again thanks for keeping my thread alive with nice insight and input .

As for the Archmages, their shield on my horsemen have helped me alot and saved me many a reload as they simply dont die. Basically Ive used the frost arrow on whatever unit came closer to my casters during turn 1 and used the priest as a healer/blesser on the horsemen. When the casters had nothing to do they would always focus the 2nd closest one, the one without the frost arrow effect.

I dident have alot of time to play last night, but I managed to go see the underground witch to pick up some royal snakes, the alchemsist for some alchemists and Im now happily married with a frog. All in all a nice foundation for this weekend when I plan to have some long good sessions .

So my current setup is: Royal Snakes, Archers, Archmages, Alchemists and Priests. The few battles I did with this setup was just awsome. Ive noticed this in earlier games, but the computer does seem to favour attacking my alchemists and thats really good for me when Im aiming for 0 deaths.

Now I just have to decide on how to best build my spirits. in past games Ive always tried using all of them during battles just to build their experience. This has worked out nicely, but I lack an overall good spirit plan for this kind of gameplay.

Just keep throwing ideas and suggestions into this thread, they are greatly appreciated .
Reply With Quote
  #7  
Old 05-15-2009, 10:43 AM
Zuvio Zuvio is offline
Approved Member
 
Join Date: Apr 2009
Posts: 32
Default

Swap out priests for inquisitors. Their resurrection works like a heal, but can ress people as well. Also you can do without bless.
Reply With Quote
  #8  
Old 05-15-2009, 12:22 PM
Chase Chase is offline
Approved Member
 
Join Date: May 2009
Posts: 61
Default

Yeah I will, Im still working on reaching the upgrade in the mind tree. Only a few levels away.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:43 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.