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| Tips and Hints Different solutions, tips and hints. |
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#1
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archmages are very good in the beginning their no range penalty is excellent for hitting the archers in beginning(and their shield is good for a tank)
and for a better unit input i would suggest Priest>inqi ASAP horseman or griffins>royal snakes don't keep 2 melee units in the beginning with some proper unit control u can fed off most beginning units with 4 ranged and 1 tank for a steamrolling beginning i would suggest this input INQI(must have) horseman/royal snake(any of those whichever is avaible) alchemist(great unit (killing thorns and poisiong the other) archmages (see above) and the level 4 unit u get at arlnia after dragon fang quest(unless it's a undead commander) i mostly get shamans there and they are just GREAT to say the least their abilities are just POWER when u get lucky u might get demons and well they don't need any further introduction ^^ |
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#2
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Quote:
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#3
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i've always gotten sacrifice when i got shamans there
and 1-2 shamans are great their totems block enemies for a while and u can concentrate on others and the decreasement in initiave from the totem of very good use the shaman to the best of your ability! |
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#4
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I have only ever gotten Ents, Demons and Dark Knights there. And never sacrifice. I did get sacrifice twice at the swamp lady the king's brother wants t marry.
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#5
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wel there is a luck factor in what u get there
but the best thing is they are all level 4 units :> and sacrifice to raise them up and i think shamans are best their abilities rock so hard:> |
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