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Tips and Hints Different solutions, tips and hints.

 
 
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  #24  
Old 05-11-2009, 07:27 PM
Vilk Vilk is offline
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Join Date: Apr 2009
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Quote:
Originally Posted by Razorflame View Post
for a mage i would just use the last hero strat on turtle at level 2 then steamroll darion
I got money problem in that game only, and that was quite before the turtle ie quite before 7AM day 2. Later and before the turtle I could fill stacks if I want.

Roughly for a mage my current best rough route for the beginning is, before Day 2 6AM ie before taking care of the turtle:
  • All Greenwort but 3 stacks close to Rogues dean and stuff on sea.
  • Then half part of Verlon and take care to conclude quests started in Greenwort and start all possible quests and finish those possible.
  • Then sea part of Greenwort but not always ships but always to get access to Rogues dean from sea and continue the paused quest of zombie.
  • Then Arlania except the mage tower, the underground, (often) one hero, the sea stuff including Griffins. Take care start or finish quests here.
  • Then the swamp (not the cemetery) to erase fully except if there's a hero too strong so soon.
  • Then at 6AM rush to prepare and do the turtle.

Currently my path isn't enough optimized so I always need rush to the turtle before to have finish the swamps.

After the turtle it's still unorganized. Also I don't quote the details but it's a little complicate to organize all walks.

Last edited by Vilk; 05-11-2009 at 07:31 PM.
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