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| Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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#1
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I have the same sort of problem, where I am starting to feel stupid.... When I read the no losses games on the board, and quick games. And I have issues beating the opponents without too many losses(of units I can't replace like Inqi's or archmages).
The first 8 lvl's aren't much of a problem, but now I went to the islands, and I have serious troubles beating the opponents(usually too many losses). I don't have gift/sacrifice/phantom/resurrect, my leadership allows me about 50 inqi's (@ lvl 10)but only got to buy 25(lost one, so now at 24, which becomes a burden because resurrect is not doing too much anymore). No really good tanks to take some beating and allowing for heals(had 3 knights, but they are slow, and 3/25 max stack is not really helpful, nor is 8/25 horsemen. Must say I have plenty of royal snakes though! 4 shops with large stacks of them(can literally buy 1000's of them....) Also the best item I could buy so far is +1 to haste and slow spells, but no really nice offensive items(using the starting +1 weapon still). Am I being very unfortunate or just playing crap(at impossible mode btw). Think I am going to give it a bit more try...(where can I buy the first cyclop btw? would give me sacrifice(questreward)). |
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#2
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well, generally the first place that cyclops can appear as a recruitable unit is in the mines, which is a long way away from your current position in the game...
I can tell you this though. Never start a game where you are underpowered, with bad artifacts and spells unless you are willingly seeking a challenge, especially on impossible. You can get all you need in a game, but you need to be downright lucky. You may be hard pressed to compromise. I did reroll my paladin on impossible, but this time I did it right. I replayed the academy test a few times till I got off to a good start. By that I mean 2 good artifacts (+4 atk and +4 int for 50k each, giving 10 might/magic runes after 50 victories), a shield for 300 leadership, a belt for 150 leadership, +100 leadership regalia and a helm with +4 def, along with a nice big stack of knights (17, I found 4 more in the tavern in the swamps) in the horsemen camp. Although I'm lacking sacrifice, gift and magic spring spells, I'm positive they'll turn out somewhere. I also have only 26 inquisitors and only 8 horsemen, but let's hope I'll get more somewhere, or the sacrifice spell will come up sooner. That I consider a good start of the game
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Last edited by DGDobrev; 05-10-2009 at 04:44 PM. |
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#3
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Quote:
I don't think the sacrifice spell is non random reward of any quest. But really you don't need it, try first the normal mode. |
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#4
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i never did try on normal always on impossible
and you can easily finish darion and islands WITHOUT gift/resussurection/HYPNOTIZE/sacrifice make proper use of your UNITS steamroll mode should be on easy :> read my thread about last hero on how to do :> |
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#5
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I never wrote it's not possible it's just a time problem. In fact time care changes more the game than the difficulty level. I would not advise start this game at impossible, the game is quite fun at normal setup anyway.
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