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#371
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It happens when walking around Hopland, right? You had talked to Elif before, making a choice. I recall it has to do how you answered him (it's a long time ago for me, have to check editor).
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#372
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Unfortunely, I don't remember the conversation nor the choice I chosen. |
#373
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Cleared a lot of Lower Trent : the cellar quest was working well this time, got a paper to take to King Mark and he gave me new quests, this is new compared to my previous run, yay !
Digging up heads is now also working. Still loving it, this is an *awesome* campaign ! Thanks for all the hard work ![]() |
#374
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Upcoming Trent version 1.6:
- More stacks in unit for hire different places. - Marauder: A little less looting, still more than vanilla. - Skill Frenzy: 2-5-8 Attack (was 4-6-8 and 2-4-6 in vanilla). - Small adjustments. Spells: - Call of Nature: 15-25-35 Mana (between Trent 1.53 and vanilla in Mana price). Removed as starting scroll from the Mage hero. - Axe of Magic: 110 Damage (was 130 in v1.53, 100 in vanilla). - Lightning: 8-16-24 Mana (was 10-20-30 vanilla, 10-15-20 early Trents). - Stone Skin: Res 10-20-30% (was 20-30-40). Crystal 2-5-8 (was 1-3-5 vanilla). Duration 3-3-4 (was 3-4-5 vanilla). Still -2 Initiative (was -1). - Turn Back Time: Mana 40-50-60 (vanilla 30-30-30, earlier Trent in between). Crystal as vanilla now. - Invisibility: Mana 15-25-35 (vanilla 10-20-30). Crystal 5-8-10 (was 3-6-9). - Phoenix: Gold 20k (was 11k+ earlier). Crit halved. Attack reduced about 15%. - Divine Armor: 15-20-25 Res (was 20-25-30). Mana 15-20-25 (was 15-20-30). |
#375
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#376
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To Sirlancelot:
Well, the file spells.zip overwrites same in ...Trent\trent.kfs To make the changes for Phoenix, it is actually like 3 creatures, but not sure if it will work with existing games: Unzip phoenix.zip unto Trent\trent.kfs\Creatures Not sure it will work in existing games, because the 3 Phoenix files in phoenix.zip is NOT in previous games in Trent\trent.kfs\Creatures But all the other spell changes will work in current game. So if you wanna be sure, just use spells.txt |
#377
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Don't worry, if the phoenix changes don't work I will make the spell more mana demanding. |
#378
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I have been thinking of 20-30-40 Mana for phonix or maybe just 25 at level 2...
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#379
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Sounds good. I changed locally to 20-25-45.
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#380
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I'm getting near the end of this (excellent) campaign, which King's Bounty mod is the next best thing to install ?
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