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#1
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During the many updates, I think it can only be minor regarding balance in the future... I won't add more maps etc., but let me know about shops and creatures for hire, that should maybe be adjusted, although I have already added more creatures in my many updates. Sirlancelot, your inputs on especially spells have been very helpful!
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#2
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Perhaps would be interesting to raise a bit Fauns hit points. They die very easily. I'm always tempted to enroll them but finally discard them for some reason. My pleasure. |
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#3
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Fauns: Well it is level 2... I increased the crit and reduced price...
Sprudne castle: There are ALWAYS orc race from start, it is random which level 2-4, completely, but ALWAYS orc, could be random if another race should appear? I guess most use Shaman as number one from orc race, sometimes orchunter I guess. I added items/sets that supports orcs and lizards, since there's less items that do that compared for dwarves and humans. After quests are done in sprudne, more random troops appear in all places, and not always orcs in the castle. Last edited by raknefne; 04-09-2019 at 12:09 AM. |
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#4
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I actually like to use some level 2 creatures from the beggining to the end or near the end. I did it with Bowmen in Crossworlds vanilla campaign (I had tons of items to improve them), and I'm doing the same in Trent with either Snakes (I have two items that boost snakes), Priests (I'm a paladin) or Fire Spiders (fire attack and a high critical chance) By the way, now that I read what I have written, perhaps would be a good idea to reduce Fire Spiders critical chance. -2% or -3%. They can be really lethal. Some enslaved Demons or Dwarfs, perhaps? Not high level, but imps or the like. |
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#5
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Ok to Faun/Firespider.
btw have you tried Grot's Armor? Not sure if it is too good, cost 8-12-16 mana and gives a health wall of 350-800-1800 Health. I use level 2 a lot, often casted on my shooters to protect them in certain fights, or my Knights if they are low in health and want to protect them in a tank situation. I also notice that Arcmages can break the whole grot armor even with 15 damage(!) I guess I can just write Arcmages can break it, no problemo. But could u test it when u find Grots armor? I have reduced mana price and increased the health you get by 10-15% or so, perhaps mana should be higher? |
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#6
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By the way, I have ended my supply of Inquisitors, will I have to use Rune Magues? Will see. |
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#7
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I found my first full set ever in KingsBounty... my own Recycle Set, as level 8. Two items. 200 leadership, 15% Wall Health, + a little other stat cant remember.
Never used Glot's Armor before... only in The Legend as spirit. Actually fun to use. I've increased the Faun's health from 23 to 35. Perhaps more? |
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