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#1
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Then it would be easier just giving like 15% extra damage all orc. I gave +1 dam to help low levels more. But not sure if low levels 1-2 will be used anyway so perhaps 15%
there is a long spear that gives 15% dam to orcs |
#2
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![]() I'm currently worried about Target. It works even against units inmune to mind spells (it shouldn't), and has made my game much much easier since I found it. Only level 5 units are not affected by it. Don't know how would be the best way to nerf it. What do you think? |
#3
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good point, target is one of the good tactics used. it is current very cheap to learn, could make it more expensive in crystals and mana, now it cost 5000 gold (3000 vanilla). Crystal 4-8-13, mana 4-8-13. Same as vanilla.
Could be gold 12k, crystal 6-12-18, mana 5,10,15 |
#4
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Ideally, this spell should only make a target more appealing (ie: increase its aggro), not completely force all the units under control of the AI to attack it. |
#5
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I have changed Target to 4-10-16 mana.
Another option, but think it would be too much here, is to add "rare=1" to a spell, which means that it wont be found so often. Most of the Legend spirit spells in vanilla were all with "rare=1" and were not found so often. I guess target or the copy spell in distortion (forgot name) is the best spells for a warrior/paladin along with stoneskin. When I played mage recently, the Chaos Dragon was extreme good, could take about any fight when it was maxed. I made it harder to learn and made it 8% weaker, more expensive. Alternatively for target it could be rare, but with 100% chance to buy it for instance in Upper Trent in the Dragon building. But I'd rather leave it for random. Another question, in Legend the Paladin started with the Resurrecton scroll, in Trent he could start with the Life Light scroll ??? It is stronger than vanilla and would make sense. But too much? I have already made Paladin more "holy" with giving it Holy Anger from start instead of Scouting, and Life Light scroll would make it even more "holy" as paladin is. He could start with less gold instead. Normally each hero start off with 2500 gold. Made some text changes to an existing item, sirlancelot: screen_190401_001.bmpscreen_190401_002.bmp Last edited by raknefne; 04-01-2019 at 09:19 AM. |
#6
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But turn it into rare could be indeed too much. I'd rather leave it for random, too. Let's try out that 4-10-16 mana for a while, and see how it goes. Quote:
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#7
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In post #2 in this forum I have descriped all changes to creatures and spells, Life Light:
Life Light: Price 14k (was 50k). Mana 8-15-22 (was 10-20-30). Crystal 3-6-14 (was 4-8-16). It was too expensive before compared for only use against the undead. It just fits to the paladin type a lot. The damage compared to mana is better now. It heals own unit except demons in a 7 cell area and damage the undead and they run away 1 tile. with zero intellect or other skills it does damage/healing, level 1-2-3: 150-300-440. Did you ever use it? And for 50.000 gold... too expensive. You have to invest crystals... it heals, not resurrects btw. Perhaps it should be cheaper in case some think it is better to sell it for the money if they have it early on. 5000 gold for instance. The shovel will be reduced, yes, it was 50% in vanilla and +1 Attack, but I have added up to 15% wall health you get from the Guardian Medal, so yes, 30% wall health would be fine. Then perhaps remove the -1 attack penalty. Maybe you don't wanna put your name on an overpowered item? hehe Last edited by raknefne; 04-01-2019 at 02:38 PM. |
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