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  #1  
Old 03-26-2019, 01:11 PM
raknefne raknefne is offline
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Having a play as mage on Hard. Balancing some skills, noticed that Avenging Angel is OP now, Fear is too weak at level 1 with just 1 turn, only worth if leveled up... adjusted for next v1.41:

- Stoneskin: 3-5-8 Mana. Duration 2-3-4 (was 3-4-5 in vanilla, 3-3-4 in Trentv1.4)
- Fear: Duration 2-3-3. Mana 10-13-10. Crystal 4-4-4. The 3th level is just for a cheaper spell now.
- Slow: Duration 2-3-3+. Mana 5-8-12.
- Avenging Angel: Mana 7-10-13 (raised compared to v1.4 but lower than vanilla). Damage as vanilla now. Is OP in Trentv1.4. Mana was 9-13-18 in vanilla, was very expensive...
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Old 03-26-2019, 02:12 PM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
Having a play as mage on Hard. Balancing some skills, noticed that Avenging Angel is OP now, Fear is too weak at level 1 with just 1 turn, only worth if leveled up... adjusted for next v1.41:

- Stoneskin: 3-5-8 Mana. Duration 2-3-4 (was 3-4-5 in vanilla, 3-3-4 in Trentv1.4)
- Fear: Duration 2-3-3. Mana 10-13-10. Crystal 4-4-4. The 3th level is just for a cheaper spell now.
- Slow: Duration 2-3-3+. Mana 5-8-12.
- Avenging Angel: Mana 7-10-13 (raised compared to v1.4 but lower than vanilla). Damage as vanilla now. Is OP in Trentv1.4. Mana was 9-13-18 in vanilla, was very expensive...
Avenging Angel doesn't feel OP as a paladin in 1.31, and Slow & Fear really needed to be nerfed, in my opinion. Yes, with the changes we made they were not that relevant on level 1 of Distortion Magic, but that's precisely the point. To invite the player to use other spells.

Of course I always played as a paladin, maybe playing as a mage things looks different.
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Old 03-26-2019, 05:16 PM
raknefne raknefne is offline
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We agree that fear, slow and stone skin should be nerfed.

Slow Im just making more expensive at first level in the next update. It cost 4 mana at level 1 in 1.4....

Fear was 2-3-4 turns in vanilla. So basically it is the last level I reduced by 1. It's just that would anybody use it at level 1 if it was just 1 turn? Ofc the mana price could be higher, 12-14-10 for 2-3-3 turns. What u think?

I think stone skin is better with duration 2 3 4 but I turned it to 3 3 4 in 1.4. I noticed I didn't want to use it for 4 mana for 3 turns which it is in 1.4. 3 mana for 2 turns is more expensive but then I used it. Else trap would be better

Av angel:. My 1.4 changes made it about 100% stronger compared to Mana cost. That's why I reduce it a little. At Max in vanilla it cost 18 Mana. I turned it into 10 mana and 15% stronger plus it last longer... In 1.41 it is 13 Mana for same dmg as vanilla. As mage I only have 2 intellect - I just started today. Perhaps 6-9-12 Mana for same dmg as vanilla but still longer time

I bought chaos dragon scroll early so I use that with avenging angel, trap, stone skin a little, fire arrow.


So basically Fear is where I have the most doubt about what to do.

Btw the foreman doesn't seem Op with miner summon. I actually maxed trophy paladin skill already as level 5 mage for the 30% gold... I never did that before.

Last edited by raknefne; 03-26-2019 at 08:39 PM.
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Old 03-26-2019, 08:46 PM
raknefne raknefne is offline
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Ive changed fear back to v1.4 for now which is 1-2-3 duration and ten Mana.

Balance spell is Op now... Never used it before. Gives too good bonus to ally non orcs for just 2 mana at level 1...

The chaos dragon spell is quite good.... In a way Op.... But leave it for now..

Maybe I HAVE been lucky but I can get a lot of level 4 creatures in jerneland... it was not Intended

Btw have u checked all tree stumbs? I mean the ones that used to be just scenairy... Some works as the treasure tree stumbs...
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Old 03-26-2019, 10:37 PM
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Quote:
Originally Posted by raknefne View Post
Ive changed fear back to v1.4 for now which is 1-2-3 duration and ten Mana.

Balance spell is Op now... Never used it before. Gives too good bonus to ally non orcs for just 2 mana at level 1...

The chaos dragon spell is quite good.... In a way Op.... But leave it for now..

Maybe I HAVE been lucky but I can get a lot of level 4 creatures in jerneland... it was not Intended

Btw have u checked all tree stumbs? I mean the ones that used to be just scenairy... Some works as the treasure tree stumbs...
Balance of Power? I never used it, either. Its previously mana cost was 5, how about 4?

You were very lucky to find such a spell. Not so sure about the level 4 units, though. I always found several in some places, like in the farm (where you need to collect 15 sprouts) or the barbarian style shop guarded by a hero. Also near the cave entrance in the snowy area.

You mean the caches in trees? Yes I think so.
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Old 03-27-2019, 05:04 AM
raknefne raknefne is offline
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I got paladins from church, horseman from Bob's castle, Royal Thorn and druid from thornguy, 15 repair droid and a few guard droid from cave, 4 Polar bear from icehut, foreman from a town building.

Going with rep droid now, paladins, guard droid and foreman....

I can actually make a summon army w druid, foreman and Rthorn. Btw foreman is fun to play with now!

Balance spell i sort of broken in vanilla too. When I cast it, even without orcs, I have a chance of giving my own non-orcs either haste or battle cry. In code it says duration 1-2-2, but I got 3 turns on all units that got the spell.
Instead Im changing it to be more an orc thing:

Mana 3-6-9 (was 5-10-15 vanilla)
Crystal 1-5-10 (was 5-10-15 vanilla)
Gives 3-6-9 adrenalin (was 1-3-5 vanilla)
Chance for each of other races to get Haste/Battle Cry 5-10-15% (was 33-66-100% vanilla).

This way u can use it to give your orcs each 3-6-9 Adrenaline from start, which helps a lot. I think it is useful now without making it OP for the other races with the buff.

BTW with all these updates and changes, I discover I had to start a new game, then and only then I could LOAD my current game. I guess it depends what the changes are. I know editor-changes always make it impossible to load existing games. Spell changes alone doesn't.

Last edited by raknefne; 03-27-2019 at 09:17 AM.
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  #7  
Old 03-27-2019, 01:01 PM
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Sirlancelot Sirlancelot is offline
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Originally Posted by raknefne View Post
I got paladins from church, horseman from Bob's castle, Royal Thorn and druid from thornguy, 15 repair droid and a few guard droid from cave, 4 Polar bear from icehut, foreman from a town building.
Yes, I also got level 4 units from that locations, after solving the related quests.

Quote:
Balance spell i sort of broken in vanilla too. When I cast it, even without orcs, I have a chance of giving my own non-orcs either haste or battle cry. In code it says duration 1-2-2, but I got 3 turns on all units that got the spell.
Instead Im changing it to be more an orc thing:

Mana 3-6-9 (was 5-10-15 vanilla)
Crystal 1-5-10 (was 5-10-15 vanilla)
Gives 3-6-9 adrenalin (was 1-3-5 vanilla)
Chance for each of other races to get Haste/Battle Cry 5-10-15% (was 33-66-100% vanilla).

This way u can use it to give your orcs each 3-6-9 Adrenaline from start, which helps a lot. I think it is useful now without making it OP for the other races with the buff.
Hmm, yes, sounds good for an orc focused army. Although the chance of buffs for non orcs is very low. Maybe too low.

By the way, my shamans get +50 health on level two of adrenaline, but their adrenaline description states that the health bonus is applied at level three. What's wrong there?

Quote:
Going with rep droid now, paladins, guard droid and foreman....
Heh, heh. I hate robots. I only use them when go with engineers.

Glad you're enjoying the modified foreman.
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