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#1
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Having a play as mage on Hard. Balancing some skills, noticed that Avenging Angel is OP now, Fear is too weak at level 1 with just 1 turn, only worth if leveled up... adjusted for next v1.41:
- Stoneskin: 3-5-8 Mana. Duration 2-3-4 (was 3-4-5 in vanilla, 3-3-4 in Trentv1.4) - Fear: Duration 2-3-3. Mana 10-13-10. Crystal 4-4-4. The 3th level is just for a cheaper spell now. - Slow: Duration 2-3-3+. Mana 5-8-12. - Avenging Angel: Mana 7-10-13 (raised compared to v1.4 but lower than vanilla). Damage as vanilla now. Is OP in Trentv1.4. Mana was 9-13-18 in vanilla, was very expensive... |
#2
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Of course I always played as a paladin, maybe playing as a mage things looks different. |
#3
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We agree that fear, slow and stone skin should be nerfed.
Slow Im just making more expensive at first level in the next update. It cost 4 mana at level 1 in 1.4.... Fear was 2-3-4 turns in vanilla. So basically it is the last level I reduced by 1. It's just that would anybody use it at level 1 if it was just 1 turn? Ofc the mana price could be higher, 12-14-10 for 2-3-3 turns. What u think? I think stone skin is better with duration 2 3 4 but I turned it to 3 3 4 in 1.4. I noticed I didn't want to use it for 4 mana for 3 turns which it is in 1.4. 3 mana for 2 turns is more expensive but then I used it. Else trap would be better Av angel:. My 1.4 changes made it about 100% stronger compared to Mana cost. That's why I reduce it a little. At Max in vanilla it cost 18 Mana. I turned it into 10 mana and 15% stronger plus it last longer... In 1.41 it is 13 Mana for same dmg as vanilla. As mage I only have 2 intellect - I just started today. Perhaps 6-9-12 Mana for same dmg as vanilla but still longer time I bought chaos dragon scroll early so I use that with avenging angel, trap, stone skin a little, fire arrow. So basically Fear is where I have the most doubt about what to do. Btw the foreman doesn't seem Op with miner summon. I actually maxed trophy paladin skill already as level 5 mage for the 30% gold... I never did that before. Last edited by raknefne; 03-26-2019 at 08:39 PM. |
#4
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Ive changed fear back to v1.4 for now which is 1-2-3 duration and ten Mana.
Balance spell is Op now... Never used it before. Gives too good bonus to ally non orcs for just 2 mana at level 1... The chaos dragon spell is quite good.... In a way Op.... But leave it for now.. Maybe I HAVE been lucky but I can get a lot of level 4 creatures in jerneland... it was not Intended Btw have u checked all tree stumbs? I mean the ones that used to be just scenairy... Some works as the treasure tree stumbs... |
#5
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You were very lucky to find such a spell. Not so sure about the level 4 units, though. I always found several in some places, like in the farm (where you need to collect 15 sprouts) or the barbarian style shop guarded by a hero. Also near the cave entrance in the snowy area. You mean the caches in trees? Yes I think so. |
#6
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I got paladins from church, horseman from Bob's castle, Royal Thorn and druid from thornguy, 15 repair droid and a few guard droid from cave, 4 Polar bear from icehut, foreman from a town building.
Going with rep droid now, paladins, guard droid and foreman.... I can actually make a summon army w druid, foreman and Rthorn. Btw foreman is fun to play with now! Balance spell i sort of broken in vanilla too. When I cast it, even without orcs, I have a chance of giving my own non-orcs either haste or battle cry. In code it says duration 1-2-2, but I got 3 turns on all units that got the spell. Instead Im changing it to be more an orc thing: Mana 3-6-9 (was 5-10-15 vanilla) Crystal 1-5-10 (was 5-10-15 vanilla) Gives 3-6-9 adrenalin (was 1-3-5 vanilla) Chance for each of other races to get Haste/Battle Cry 5-10-15% (was 33-66-100% vanilla). This way u can use it to give your orcs each 3-6-9 Adrenaline from start, which helps a lot. I think it is useful now without making it OP for the other races with the buff. BTW with all these updates and changes, I discover I had to start a new game, then and only then I could LOAD my current game. I guess it depends what the changes are. I know editor-changes always make it impossible to load existing games. Spell changes alone doesn't. Last edited by raknefne; 03-27-2019 at 09:17 AM. |
#7
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By the way, my shamans get +50 health on level two of adrenaline, but their adrenaline description states that the health bonus is applied at level three. What's wrong there? Quote:
Glad you're enjoying the modified foreman. ![]() |
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