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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 02-26-2019, 03:27 PM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
Hmm... It was another player who suggested no leadership limit on magic shackles... Actually...

For next v1.3 I lowered it to leadership 125% - 160% - 250% (was 200-300-10000). Still higher than vanilla (100% only).
And/or make it more mana expensive. In my opinion is just the third level which clearly need to be nerfed, and maybe with +8 or +10 mana cost is enough.

20 -> 28 or 30.
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Old 02-26-2019, 07:49 PM
raknefne raknefne is offline
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It was 35 Mana in vanilla for level 3 magic shackles. I forgot it was for all enemies not just one - that's why I lowered the Mana price. I'll change it to 30 Mana at level 3 instead of current 20 Mana. In the code it says "one,one,all" - must meen all enemies at once at level 3. Never used it... but strong, I can see. And 125-200-250% of leadership. Crystal 4-8-30.
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Old 03-02-2019, 12:14 AM
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Originally Posted by raknefne View Post
It was 35 Mana in vanilla for level 3 magic shackles. I forgot it was for all enemies not just one - that's why I lowered the Mana price. I'll change it to 30 Mana at level 3 instead of current 20 Mana. In the code it says "one,one,all" - must meen all enemies at once at level 3. Never used it... but strong, I can see. And 125-200-250% of leadership. Crystal 4-8-30.
I have increased the mana cost of the third level to more than vanilla cost, 38... it felt still OP. And I wonder yet if that's enough. I'm clearing much of the dungeon easily thanks to this spell.
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Old 03-03-2019, 11:00 AM
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Currently testing with leadership limit 125, 200, 200. And mana cost 10, 15, 40.

I'm also tempted to try out 125, 200, 150. Mana cost 10, 15-20, 35. That way you'd have to choose between disable the talents of the probably most dangerous foe on the field or disable all the rest.

I reached upper Trent, by the way. No strange/weird text bugs yet.

Priests and Rune Mages, at least. Huzzah!

---

Reduced locally physical resistance of units with Steel Armor to 25%. The game should cap resistances at 75-80% IMO, but as I assume this is not possible through simple modding, this is the best I can do to keep balance. In fact, even 75 or 80% cap could prove to be insufficient of a nerf if combined with Magic Shield from Archmages. The AI should try to disable that kind of combos right away (with dispel or the like)

Let's hope the devs do a better job on balance and AI terms on next KB iteration.

---

Last edited by Sirlancelot; 03-03-2019 at 11:34 AM. Reason: More feedback and reports
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Old 03-03-2019, 11:36 AM
raknefne raknefne is offline
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About magic shackles: alternatively level 3 could just be for one and not all. Still strange I haven't heard about magic shackles being op before... But in vanilla the leadership is 100% also at level 3. That is the difference.
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Old 03-03-2019, 12:02 PM
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Quote:
Originally Posted by raknefne View Post
About magic shackles: alternatively level 3 could just be for one and not all. Still strange I haven't heard about magic shackles being op before... But in vanilla the leadership is 100% also at level 3. That is the difference.
Strange indeed...

I agree with you about the alternative proposed. I'm gonna test a bit more with the third level affecting all, though. Spells which affect all opponents at once are very interesting, although also prone to break balance.

Last edited by Sirlancelot; 03-03-2019 at 12:24 PM. Reason: More reflections
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  #7  
Old 03-03-2019, 12:18 PM
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- Snake, Swamp Snake, Bear, Ancient Bear, Polar Bear: Got "Home Ground" which is +1 Initiative in forests or close to forests.
- All 3 snakes got 'Reptile', which is -30% Defense in snow. They had -25% in vanilla in the code (along with -25% Attack), but it was not written in text for the player, also the attack reduce didnt work properly.
The snakes also got the text 'Snake Agility', which already worked, but the text was missing. 10% chance to avade attacks.
I love these changes, however:

'Home ground' would be more interesting if give +1 morale. Initiative bonus is pointless for Bears, as they need to be hitted first in order to take advantage of their Brutality skill. Besides, you can already obtain +1 to Initiative to animals and dragons with the Blue Dragon pet.
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