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#1
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Thank you for your inputs! When I get to it I will have a look of all the suggestions. Right now, I'm not in the mood for modding, nor playing... it comes and goes... sounds interesting with your WoTn mod. It is not so fun translating... I guess there are more russians playing the game. I played Red Sand a little, but only until the first 2 islands or so. I found it too easy with the familiar, but ofc haven't tried endgame. The fun for me is actually more the mapmaking, so The Trent War is more an extra KB release than a mod.
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#2
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In the upcoming update of Trent, besides fixing a few bugs, some creature and spell adjustment will take place. Feel free to comment or add suggestions:
Creature changes for the next update of Trent: Inkvisitor: Only 1 charge for RAGE (was 2 in Trent1, 3 in vanilla). Ressurretion 15% less. 5-9 damage (was 5-7) Priest: Heal 20 hitpoints (was 15 in Trent1, 10 in vanilla) Paladin: Ressurection removed! Instead 2 charges of healing 120 hitpoints. Normal price (was higher in Trent1) Knight: 1 charge RUN with 2 moves (was 1 move in Trent 1, no RUN in vanilla). 35 Physical resist (was 30). Roundattack 18-25 dmg (was 15-20) Black/Reddragon: Normal price and leadership (was lowered in Trent1) Alchemist: Holy potions no longer burns (bug in Trent1). More potions – now 3 Fire and 3 Holy potions. Holy potions also heal 35 if cast on own troops (heal 20 or so in WotN but not in vanilla). Runemage: ? Spell changes for the next update of Trent: Turn Back Time: 60.000 (was 50.000). Increased manaprice: 30-35-40 now (was 30-30-30) Magic Shackles: Leadership requirements much much better. Was 100% in code, now 150-300-10000% still for level 3-4-4 Phantom: 15000 gold (was 6000). Costs 18-25-30 Mana (was 15-20-25) Call of Nature: Cheaper, 10-20-30 Mana. Berserker 2-3-4 Mana (was 2-4-7). Cheaper to learn. Fear A little more Crystals to learn. |
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